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CRT-Consumer is now blurred and has loads of extra shaders? #511

@Adrenalyzer

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@Adrenalyzer

On Android, it was perfect before. I noticed some differences as crt-consumer.glsl was the only shader with 1 pass (retroarch 1.15) but after updating shaders you see:

convergence.glsl
linearize.glsl
glow_x.glsl
glow_y.glsl

then crt_consumer.glsl.

Output is a blurry mess so I've gone back to the original way of doing things but mentioned it in case its a bug to be fixed as I don't know why all that extra stuff is in what should be a lightweight shader?

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