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I would say the selling point on using it over Korge and LibGDX is if you are looking for a multiplatform Kotlin based game framework that is lightweight and low level enough to be able to build your own engine / framework on top of it without being stuck doing it a certain way but high level enough to not have to deal with all the low level graphics related coding. Along with getting the full benefits of the Kotlin language.

Korge is great but too high level and not as flexible to be able to build it the way you want. But for a more concrete game engine then it's great to use.

LibGDX is great that allows you to build it the way you want but doesn't allow you to target the web when using …

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@Its-Kenta
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@LeHaine
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