Describe the bug
I tried to create a plugin with a custom state. It seems quite hard to had a new custom state (I am happy to learn about such a project).
Instead I tried to create a hack of the finish state but the booth moves to the wait automatically.
Here is a small code to reproduce:
import time
import pygame
import pibooth
from pibooth import pictures, fonts
__version__ = "0.0.2"
@pibooth.hookimpl
def state_finish_enter(app, win):
win_rect = win.surface.get_rect()
message = "Hello world"
font = pygame.font.Font(None, 80) # Adjust font and size as needed
text_surface = font.render(message, True, win.text_color)
win.surface.fill(win.bg_color)
win.surface.blit(text_surface, text_surface.get_rect(center=win_rect.center).topleft)
pygame.display.update()
pygame.event.pump()
@pibooth.hookimpl
def state_finish_validate(cfg, app, win, events):
return None
The above plugin should remain stuck in the finish state, but it doesn't. It displays "hello world" for about 1sec and moves back to the wait state.
Is this an expected behavior?
Thank you for your help
Describe the bug
I tried to create a plugin with a custom state. It seems quite hard to had a new custom state (I am happy to learn about such a project).
Instead I tried to create a hack of the finish state but the booth moves to the wait automatically.
Here is a small code to reproduce:
The above plugin should remain stuck in the finish state, but it doesn't. It displays "hello world" for about 1sec and moves back to the wait state.
Is this an expected behavior?
Thank you for your help