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Starred repositories
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Restore a truncated mp4/mov. Improved version of ponchio/untrunc
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
Fluid simulation engine for computer graphics applications
Restore a damaged (truncated) mp4, m4v, mov, 3gp video. Provided you have a similar not broken video.
Open-source repository of Orbiter Space Flight Simulator
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Small C++ program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphics characters
DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
The development repository for the deal.II finite element library
INT4/INT5/INT8 and FP16 inference on CPU for RWKV language model
WebAssembly from Scratch: From FizzBuzz to DooM.
Vendor and platform neutral SDR support library.
dreamlayers / em-dosbox
Forked from timfel/dosbox-svnAn Emscripten port of DOSBox
The Physics engine that accompanies the book "Game Physics Engine Design"
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
Programming language that targets the Nintendo Entertainment System