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72 stars written in C
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Utilities for archiving JPEGs for long term storage.

C 1,180 129 Updated Mar 3, 2025

Wolfenstein/DOOM style software renderers

C 1,028 72 Updated Mar 10, 2023

Open source firmware for Ingenic T20 based devices such as WyzeCam V2, Xiaomi Xiaofang 1S, iSmartAlarm's Spot+ and others.

C 783 80 Updated Dec 27, 2023

Sample code for https://github.com/floooh/sokol

C 752 88 Updated Dec 5, 2025

High-performance QuakeSpasm fork

C 721 67 Updated Nov 12, 2025

A C99 3D game engine

C 692 40 Updated Oct 5, 2025

Simple Pacman clone written in C99.

C 571 58 Updated Dec 17, 2025

A starter project for graphics applications using SDL, bgfx and Dear ImGui

C 339 36 Updated Oct 29, 2023

Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.

C 326 20 Updated Sep 2, 2025

QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.

C 314 131 Updated Dec 18, 2025

main ezQuake source code base

C 296 127 Updated Dec 15, 2025

bgfx, imgui, glfw, glm

C 244 36 Updated Jun 16, 2024

Advanced 3D rendering library for raylib

C 231 17 Updated Dec 17, 2025

Odin bindings for the sokol headers (https://github.com/floooh/sokol)

C 225 37 Updated Dec 13, 2025

Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API

C 216 9 Updated Oct 12, 2025

Minimal bgfx "hello world" example

C 215 25 Updated May 2, 2022

A renderer for ioquake3 that uses bgfx.

C 206 36 Updated Nov 29, 2021

QOI image viewer on top of the Sokol headers

C 135 11 Updated Dec 2, 2025

Basic game engine structure, using SDL2 and OpenGL. VSCode, compiled with scripts or cmake. A tetris game example is provided.

C 85 13 Updated Feb 4, 2024

Software TripleHead originally by Kegetys (www.kegetys.fi). Updated and maintained by born2beflyin.

C 66 8 Updated Sep 15, 2016

Doom (shareware) ported to the Sokol headers.

C 64 6 Updated Sep 15, 2025

3D FPS game written from scratch in C++ and OpenGL.

C 63 13 Updated Oct 19, 2020

Example of integrating Raylib, Flecs, cJSON, Chipmunk, TinyFileDialogs and Nuklear.

C 56 6 Updated Jun 20, 2024

Mostly self-contained game/engine

C 51 5 Updated Oct 22, 2024

Functional Mockup Interface (FMI) for Unity

C 45 15 Updated Sep 10, 2025

Suckless PD 3D software rasterizer

C 43 5 Updated Jun 6, 2024

Examples from learnopengl.com, implemented using Sokol libraries.

C 41 5 Updated Mar 10, 2025

2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.

C 35 2 Updated Jan 8, 2025