Web3D
Repo for the book Discover three.js!
Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.
WebGL2.0 3D Engine - Global Illumination - RayTracing
LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
JS renderer based on GLTF to WebGPU or WebGL backends.
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
A WebGL2 Enterprise PBR sample renderer
Attempt on WebGL, refinement of rendering technology.
WebGL Volume Rendering made easy
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
experimental WebGL implementation of GPU-based geometry clipmaps
Clipping a mesh and covering the openings with caps in WebGL
three.js addon for triangulation of implicit surfaces and for forms with holes. The addon generates indexed BufferGeometries.
SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural v…
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Experimental Shaderfrog 2.0 Hybrid Graph Shader Composer
⏳ WebGL performance monitor with CPU/GPU load.
GLSL color conversions, metrics, and other helpful functions
一个 Unity Shader Graph 高仿 WGSL 特供版
The 3D-first designed DOM implementation for XR applications, deprecated please see https://github.com/m-creativelab/jsar-runtime
Programmable 3D fluid simulator running in WebGL.
web component that creates a WebGL canvas for running GLSL shaders