📱 Cross-Platform
zlib replacement with optimizations for "next generation" systems.
Simple makefile-based build for musl cross compiler
Rust library for build scripts to compile C/C++ code into a Rust library
Rust bindings to the Java Native Interface — JNI
High level Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Luau bindings to Rust with async/await support
Cross-platform library to fetch system information
A framework for building compiled OpenHarmony SDK in Rust via Node-API(Forked from napi-rs)
Compile Cargo project with zig as linker
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Provide a high-performance, full-platform development framework with unified codebase, ultimate ease of use, and dynamic flexibility.
A modern cross-platform low-level graphics library and rendering framework
Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
FlatBuffers: Memory Efficient Serialization Library
3D Renderer Engine builds with Vulkan and C++ 20