Rendering
gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.
Source code accompanying the paper "PN-Method for Multiple Scattering in Participating Media" from EGSR18
💡 Experimental real-time global illumination renderer 🦀
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Mitsuba 3: A Retargetable Forward and Inverse Renderer
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
A header-only, single-file library for colormaps written in C++11
Gaffer is a node-based application for lookdev, lighting and automation
continuous level of detail mesh library
Extensible, Apache-licensed application framework for building 3D tools with OpenUSD and Qt, tailored for the VFX and animation industry.
Single-header single-function C/C++ immediate-mode camera for your graphics demos
Quasi-Monte Carlo sampling library for rendering and graphics applications.