Highlights
- Pro
⚡️ realtime
💡 Experimental real-time global illumination renderer 🦀
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
A real-time video processing app written in C++ using OpenGL and FFmpeg
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
UnityTool to Save/Duplicate/Share rig controllers rotation.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
A refreshingly simple data-driven game engine built in Rust
Lighthouse 2 framework for real-time ray tracing
Lightweight, cross-platform & full-featured shader IDE
Unreal Engine Sky Atmosphere Rendering Technique
Inspector plugin for the bevy game engine
This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
Sample implementation of a QOI image loader plugin for Unity (written in Rust)
Productive, portable, and performant GPU programming in Python.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A wide linear algebra crate for games and graphics.
Official Rapier plugin for the Bevy game engine.