Animations
Bringing Characters to Life with Computer Brains in Unity
Motion imitation with deep reinforcement learning.
A neural-network-based generative model for video-game characters animations
Ubisoft La Forge Animation Dataset
Learning Time-Critical Responses for Interactive Character Control
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
This repository contains the dataset used in paper "ChoreoMaster: Choreography -Oriented Music Driven Dance Synthesis".
Controlling AI-driven Quadruped Character in Unity.
Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines.
Ready to use .bvh animation format parser.
Backend agnostic motion graphics creation framework.