Simulation
GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
It's a GPU-based real time cloth simulator and interactive.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Motion imitation with deep reinforcement learning.
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.