games-and-gamedev
A Rust framework for building Minecraft servers.
Combined repo for the RTX-Remix runtime and toolkit
Infinite Photorealistic Worlds using Procedural Generation
Stream virtual desktops and games running in Docker
A fully lock-free game engine written in C++20
Pikachu Volleyball reimplemented in JavaScript by reverse engineering the original game
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A reimplementation of the minecraft server in rust.
DIAMOND (DIffusion As a Model Of eNvironment Dreams) is a reinforcement learning agent trained in a diffusion world model. NeurIPS 2024 Spotlight.
Generate any location from the real world in Minecraft with a high level of detail.
The 2013 edition of the Source SDK
A non-saturating, open-ended environment for evaluating LLMs in Factorio
Tiny voxels. Huge worlds. Voxelis — a pure Rust voxel engine based on Sparse Voxel Octree DAG.
AI-powered dialogue generation for Animal Crossing villagers using LLMs
A set of shaders for Godot to create realistic humanoid characters