3D/2D Graphics
RenderDoc is a stand-alone graphics debugging tool.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Markdown source for Michael Abrash's Graphics Programming Black Book
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
MetalANGLE: OpenGL ES to Metal API translation layer
MapAnything: Universal Feed-Forward Metric 3D Reconstruction
tlRender is an open source library for building playback and review applications for visual effects, film, and animation.
napari: a fast, interactive, multi-dimensional image viewer for python
A very compact representation of a placeholder for an image.
The best design tools and plugins for everything 👉
cross-platform (Qt), open-source (GPLv3) video editor
Reproducing images with geometric primitives.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A modern open source rendering engine for animation and visual effects
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.