Math
a programming library with geometric algorithms
Automatic Differentiation in Geometry Processing Made Simple
A library for detecting and resolving intersections between two surface meshes.
Javascript Matrix and Vector library for High Performance WebGL apps
Lean 4 programming language and theorem prover
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
CPP20 implementation of a 16-bit floating-point type mimicking most of the IEEE 754 behavior. Single file and header-only.
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
A really fast C++ library for Delaunay triangulation of 2D points
A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes
Modular node graph based noise generation library using SIMD, C++17 and templates
A common standard for tangent space used in baking tools to produce normal maps.
A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
Fast algorithms to compute an approximation of the minimal volume oriented bounding box of a point cloud in 3D.
Applied 3D geometry in C++, with a focus on surface meshes.
Lightweight, super fast C/C++ (& Python) library for sequence alignment using edit (Levenshtein) distance.