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RMIT
- Melbourne, Australia
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07:02
(UTC +11:00) - https://ka-iden.github.io/
Highlights
- Pro
⭐ Inspiration
One stop solution for all Vulkan samples
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Ray tracing examples and tutorials using VK_KHR_ray_tracing
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Code repo for video tutorial series teaching Vulkan and computer graphics
The de facto operating system developed for the cult of Ayumu "Osaka" Kasuga.
Single-header dependency-free BVH construction and traversal library.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A rendergraph-based graphical framework for Vulkan
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
Code sample accompanying the article "Crash Course in BRDF Implementation"
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
Rendering glTF scenes with ray tracer and raster (Vulkan)
An experimental raytracer using OpenGL for GPU acceleration
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer