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⭐ Inspiration

Things I want to work on/do in the future
101 repositories

One stop solution for all Vulkan samples

C++ 5,059 779 Updated Dec 15, 2025

Fast and minimalist 3D viewer.

C++ 3,949 355 Updated Dec 20, 2025

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++ 2,894 210 Updated Feb 21, 2024

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,650 162 Updated Dec 18, 2025

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 2,024 196 Updated Feb 9, 2024

A Vulkan renderer written from scratch on stream

C++ 1,621 90 Updated Dec 17, 2025

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++ 1,481 116 Updated Oct 30, 2021

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,510 132 Updated May 29, 2022

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,453 129 Updated Jun 26, 2025

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,241 66 Updated Oct 15, 2024

Code repo for video tutorial series teaching Vulkan and computer graphics

C++ 1,009 166 Updated Feb 27, 2024

The de facto operating system developed for the cult of Ayumu "Osaka" Kasuga.

C++ 1,126 23 Updated Mar 15, 2025

Single-header dependency-free BVH construction and traversal library.

C++ 1,042 66 Updated Nov 24, 2025

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 952 51 Updated Aug 7, 2025

A rendergraph-based graphical framework for Vulkan

C++ 779 36 Updated Jun 22, 2025

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 628 42 Updated Jan 14, 2025

Advanced Vulkan rendering engine prototype

C++ 634 27 Updated Jun 20, 2024

Ray tracing glTF scene with Vulkan

C++ 602 39 Updated Sep 29, 2025

Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

C++ 650 67 Updated Dec 20, 2025

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 566 39 Updated Nov 26, 2025

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

C++ 581 26 Updated Dec 10, 2024

Simple Vulkan raytracing tutorials

C++ 385 29 Updated May 12, 2025

The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

C++ 382 96 Updated Jan 29, 2021

Code sample accompanying the article "Crash Course in BRDF Implementation"

C++ 339 18 Updated Aug 24, 2023

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 307 8 Updated Oct 1, 2025

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 259 43 Updated Mar 27, 2025

Rendering glTF scenes with ray tracer and raster (Vulkan)

C++ 276 24 Updated Dec 19, 2025

An experimental raytracer using OpenGL for GPU acceleration

C++ 207 27 Updated Oct 10, 2022

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 279 12 Updated Dec 20, 2025