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Qualcomm / GameDev.net
- San Diego, CA
- http://www.gamedev.net
C++
stb single-file public domain libraries for C/C++
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Diablo devolved - magic behind the 1996 computer game
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Mesh optimization library that makes meshes smaller and faster to render
Terrain rendering algorithm in less than 20 lines of code
Tutorial for the Vulkan graphics and compute API