- Shenzhen, China
Highlights
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3d
Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.
Vulkan Multi-GPU rendering playground project
NVIDIA’s implementation of RTX ray-tracing in Quake II
Application to read current clocks of ATi Radeon cards (xf86-video-ati, xf86-video-amdgpu)
GPGPU-Sim provides a detailed simulation model of contemporary NVIDIA GPUs running CUDA and/or OpenCL workloads. It includes support for features such as TensorCores and CUDA Dynamic Parallelism as…
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Reverse engineering tracer tools and synthesisers for the midgard kernel driver
A collection of tools, libraries, and tests for Vulkan shader compilation.
The Unofficial Cross-Platform UE4 Launcher
a programming library with geometric algorithms
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Unity Open Project #1: Chop Chop
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
A GPU benchmark suite for assessing on-chip GPU memory bandwidth