Skip to content
View x-tinkerer's full-sized avatar
  • Shenzhen, China

Highlights

  • Pro

Block or report x-tinkerer

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Stars

3d

Game Engine and tools.
70 repositories

Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.

437 43 Updated Dec 11, 2025

Vulkan benchmark

C++ 222 38 Updated Sep 9, 2025

Vulkan Multi-GPU rendering playground project

C++ 1 1 Updated Jul 18, 2022

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,296 194 Updated Dec 11, 2025

Application to read current clocks of ATi Radeon cards (xf86-video-ati, xf86-video-amdgpu)

C++ 753 76 Updated Feb 25, 2022

GPGPU-Sim provides a detailed simulation model of contemporary NVIDIA GPUs running CUDA and/or OpenCL workloads. It includes support for features such as TensorCores and CUDA Dynamic Parallelism as…

C++ 1,528 607 Updated Feb 15, 2025

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,799 1,751 Updated Oct 16, 2021

ArrayFire: a general purpose GPU library.

C++ 4,842 552 Updated Sep 5, 2025

NumPy & SciPy for GPU

Python 10,676 982 Updated Dec 18, 2025

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.

C++ 448 22 Updated Dec 20, 2025

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 2,024 196 Updated Feb 9, 2024

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

C 380 24 Updated Jun 19, 2022

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 952 51 Updated Aug 7, 2025

A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.

C 261 26 Updated Aug 7, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,039 1,213 Updated Sep 3, 2023

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML 3,763 1,072 Updated Dec 12, 2022
C++ 3 1 Updated Nov 17, 2021

Reverse engineering tracer tools and synthesisers for the midgard kernel driver

C 6 1 Updated Aug 6, 2017

A collection of tools, libraries, and tests for Vulkan shader compilation.

C++ 2,079 412 Updated Nov 27, 2025

The Unofficial Cross-Platform UE4 Launcher

JavaScript 120 23 Updated Nov 30, 2023

a programming library with geometric algorithms

C++ 2,298 165 Updated Dec 17, 2025

💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

GLSL 695 349 Updated Dec 17, 2019

💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

C++ 1,102 451 Updated Apr 26, 2018

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,650 533 Updated Apr 23, 2018

⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

ShaderLab 4,248 1,102 Updated Oct 14, 2021

Main Web Site (Online Books)

HTML 10,022 966 Updated Apr 28, 2025

Unity Open Project #1: Chop Chop

C# 5,991 2,058 Updated Aug 4, 2023

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 259 43 Updated Mar 27, 2025

glmark2 is an OpenGL 2.0 and ES 2.0 benchmark

C 494 203 Updated Sep 29, 2025

A GPU benchmark suite for assessing on-chip GPU memory bandwidth

C++ 109 27 Updated Aug 12, 2017