rendering
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
Vulkan & C++17 based Scene Graph Project
Simple WebGL Fragment Shader Editor
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A framework for rapid prototyping and development of real-time rendering techniques.
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Custom renderer and physics engine written from scratch in C++/Direct3D 12.