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An example of how to create a Python C++ extension for use in Maya
Import a point cloud file and perform poisson 3D surface reconstruction algorithm, integrated with third-party libraries (e.g. open3d, pymeshlab...)
Blender addon for transfering shapekeys from on mesh to another one.
Machine Learning system and deformer for character deformations
KawaiiPhysics : Simple fake Physics for UnrealEngine4
Plugin for Epic Unreal Engine which adds OpenTimelineIO integration
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
3D plotting and mesh analysis through a streamlined interface for the Visualization Toolkit (VTK)
Data structures and utilities for skeleton animations.
An invigorating blend of 3D geometry tools in Python.
A skin weights component editor inspired from Softimage.
Implementation of the NeuroMorph method from CVPR 2021.
A robust cut-cell mesh generator for arbitrary triangle-mesh inputs
手写文字擦除第1名方案,水印智能消除赛第1名
(CVPR 2023) Pytorch implementation of “T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations”