- Freiburg
-
09:49
(UTC +02:00) - @SimonTippe
Stars
Python tool for converting files and office documents to Markdown.
Adobe's reference implementation of the OpenPBR BSDF
Single-header dependency-free BVH construction and traversal library.
FFT-based ocean-wave rendering, implemented in Godot
Industry-standard navigation-mesh toolset for games
3D Renderer Engine builds with Vulkan and C++ 20
3D & 2D SPH Fluid Solver framework & editor for cross platform use
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
A powerful data-driven game engine built in C++
A Vulkan Raytracing framework for various bidirectional path tracing techniques
3D C/C++ Game Engine - Created By Brady Jessup
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
Modern cross-platform graphics engine written in C++
Personal hobby project to experiment with various rendering techniques.
erhe is a C++ library and editor for 3D graphics with a graphics API abstraction loosely modeled after Vulkan and Metal, with backends for OpenGL, Metal and Vulkan