The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
-
Updated
Oct 12, 2024 - C++
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
High-level C++ for Accelerator Clusters
A dual-GPU DEM solver with complex grain geometry support
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Multi-GPU & CPU OpenCL kernel executor with load-balancing as if there is one big GPU.
Simple load-balancing library for balancing GPGPU workloads between a GPU and a CPU or any number of devices in a computer or multiple computers.
Deep neural network with multi-GPU support in a minimal fashion
Gpu accelerated neural network trainer that supports multiple GPUs with OpenCL.
Add a description, image, and links to the multi-gpu topic page so that developers can more easily learn about it.
To associate your repository with the multi-gpu topic, visit your repo's landing page and select "manage topics."