The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
Jul 3, 2025 - C++
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
High-level C++ for Accelerator Clusters
A dual-GPU DEM solver with complex grain geometry support
The Shamrock Framework, an open-source, multi-GPU hydrodynamics framework for astrophysics. Scales seamlessly from laptops to exascale supercomputers, supporting SPH, AMR, and more.
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Multi-GPU & CPU OpenCL kernel executor with load-balancing as if there is one big GPU.
GLGpuSelect is a cross-platform drop-in replacement for opengl32.dll on Windows and libGL.so on Linux that enables per-application GPU selection
Simple load-balancing library for balancing GPGPU workloads between a GPU and a CPU or any number of devices in a computer or multiple computers.
Deep neural network with multi-GPU support in a minimal fashion
Multi-GPU calculations using CUDA technology on the example of a planar problem of linear elasticity theory
Gpu accelerated neural network trainer that supports multiple GPUs with OpenCL.
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