An open-source format and tools for game developers 🎮
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Updated
Dec 6, 2022 - C#
An open-source format and tools for game developers 🎮
Madumpa's URP Stylized Lit Shader Repository
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Experimental MMD renderer using DX12 and DXR.
Xultaik Game Engine
The official repo of the HexaEngine game engine
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
A simple set of UV debugging textures and the code used to generate them. They are open source and being released to the public domain to the maximum extent possible. The sRGB values in the images range from 39 to 232, which should make the images suitable for use as the base-color of non-metallic materials in most PBR scenes.
Helps generate PBR maps from a base/diffuse map depending on the workflow chosen using WebGPU.
This demo uses the new Evergine Area Light capabilities to create special soft light effects.
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