An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
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Updated
Nov 5, 2025 - C#
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Madumpa's URP Stylized Lit Shader Repository
The official repo of the HexaEngine game engine
Experimental MMD renderer using DX12 and DXR.
Xultaik Game Engine
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Everything you'll ever need to access Minecraft RTX and unlock its full potential brought together in one place with an intuitive interface. Automatic Vanilla RTX updates, powerful customization tools, and working Minecraft RTX launcher, BetterRTX Preset Manager, DLSS Swapper, and more...
A simple set of UV debugging textures and the code used to generate them. They are open source and being released to the public domain to the maximum extent possible. The sRGB values in the images range from 39 to 232, which should make the images suitable for use as the base-color of non-metallic materials in most PBR scenes.
Helps generate PBR maps from a base/diffuse map depending on the workflow chosen using WebGPU.
This demo uses the new Evergine Area Light capabilities to create special soft light effects.
Ray tracer in C# based on the work for the PBR book.
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