Stars
Another fucking c# Steamworks implementation
Roslynator is a set of code analysis tools for C#, powered by Roslyn.
.NET, Angular, Clean Architecture, Clean Code, SOLID Principles, KISS Principle, DRY Principle, Fail Fast Principle, Common Closure Principle, Common Reuse Principle, Acyclic Dependencies Principle…
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
High performance understanding for stack traces (Make error logs more productive)
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
A cross-platform C# editor based on Roslyn and AvalonEdit
Functional extensions for C#
Demo Project using the Universal RP from Unity3D
A low-level, portable graphics library for .NET.
SharpCompress is a fully managed C# library to deal with many compression types and formats.
A base class for quickly and easily creating strongly typed enum replacements in C#.
Entity Framework Plus extends your DbContext with must-haves features: Include Filter, Auditing, Caching, Query Future, Batch Delete, Batch Update, and more
Castle Core, including Castle DynamicProxy, Logging Services and DictionaryAdapter
A .NET library for reading and writing Microsoft Office binary and OOXML file formats.
Cross-platform .NET/Mono bindings for LibVLC
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Rules engine for .NET, based on the Rete matching algorithm, with internal DSL in C#.
A tiny, cross-platform, module based web server for .NET
this is a guide to the Unity job system circa 2019