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41
stars
written in C++
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FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
CLI tools and nim library used in Neverwinter Nights: Enhanced Edition development
Converts to and from timescales with smeared leap seconds
An artist-friendly skybox generator wrapping the glTF IBL Sampler
Neverwinter Nights Enhanced Edition Script Compiler Project
Agones SDK implementation in Godot engine with GDNative C++ bindings
Proof of concept bgfx based model viewer for NWN models. Not for public consumption..yet