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Description
🦂 Bug report - Dungeon
After standing in the circle to initiate the fight, mobs spawn and kel'thuzad begins channelling. The mobs wander at their spawns and don't respawn if killed. The fight proceeds to phase 2 after waiting for 5 minutes.
The spawned mobs also appear to have incorrect health values when compared to wowhead classic. They instead all have the same 3000ish.
Expected behavior
Mobs should gradually feed into the middle, attacking players and respawning when killed until a quota has been reached, or phase 2 begins.
Steps to reproduce
- .Go trigger 4112
- Watch the spawned mobs stand around
- Kill some with .damage 9999 and watch them not respawn
- ...
- Profit?
Version & Environment
Client Version: - 1.12.1.5875
Operating System: - Win 10