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1.The jumping logic of YAPB robots is to squat first and then jump, which results in many places being inaccessible. It should jump first and then squat down. Or add a CAVR so that they can perform two-stage jumps?
2. Can we enable robots to proactively learn players' routes and locations on the map? This will make robots more human-like and significantly increase their potential capabilities
3.When adding 15 bots, the game FPS will significantly decrease and fluctuate
4. Bot cannot move while using grenades. Switching to a grenade just before coming into contact with the enemy often seems foolish.
5. After the bomb was installed, the CT defense response was too slow, manifested as walking slowly and taking quiet steps, having time to defuse the bomb but choosing to escape
6.The important nodes of CT and T in the waypoints seem to be opposite. Actually, CT takes red nodes as important target points
Sort by urgency
1.The jumping logic of YAPB robots is to squat first and then jump, which results in many places being inaccessible. It should jump first and then squat down. Or add a CAVR so that they can perform two-stage jumps?
2. Can we enable robots to proactively learn players' routes and locations on the map? This will make robots more human-like and significantly increase their potential capabilities
3.When adding 15 bots, the game FPS will significantly decrease and fluctuate
4. Bot cannot move while using grenades. Switching to a grenade just before coming into contact with the enemy often seems foolish.
5. After the bomb was installed, the CT defense response was too slow, manifested as walking slowly and taking quiet steps, having time to defuse the bomb but choosing to escape
6.The important nodes of CT and T in the waypoints seem to be opposite. Actually, CT takes red nodes as important target points