Hey guys, a bit of a different type of update post than usual, this is the first post in the series of dev blogs that explain some of the back end workings of the server and how we handle/serve all our content to our players.
The primary goal of this technical update was to move the entire Guild system out of the monolithic control system that runs the bulk of the network’s operations. That includes, but is not limited to, load balancing for our front-end servers, Parties, Friend system, Gametype and map balancing, etc. "MasterControl" handles all of these. Continue reading for more information.
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