Murder Mystery v0.2 is live! New Maps + more

A new patch has been released for Murder Mystery adding 3 new maps with new features plus other fixes and balance changes, available to test now in the Prototype Lobby. For information on what changes are included, check out the details below.

For more details on the Prototype Lobby, visit the Introduction thread.

▶ New Maps

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Archives
  • Explore a Museum and its exhibits. Spend Gold to unlock a secret entrance - can you find it?
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Transport
  • Stalk your prey through the tight corridors of a derelict spaceship. Spend Gold to use Rapid Transport tubes to quickly travel around the map.
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Towerfall
  • Defend yourself across 3 floors of a Medieval tower. On the top floor lies a Trap Door - be careful not to fall out of the map!


▶ General Updates
  • If the Murderer leaves at the start of the game, a new Murderer is selected
  • Added Kill Zones
    • Some maps have areas outside the map you can fall or otherwise find yourself in. If you fall into these areas, you will now die
    • If the Detective dies in a kill zone (by falling out of the map) the Bow will respawn in a fixed location on the map
  • Increased game duration by 30 seconds
  • Murder - Player Tracker Compass
    • In the final 30 seconds of the game, or when there is 1 player left, the Murderer gets a Player Tracker compass. Use this to help you locate the final player!
  • Improved messaging:
    • Inform Murderer that they can throw their sword by right clicking
    • Display an alert when there is only one minute remaining
  • Your chance of being Murderer or Detective is now displayed in the pregame lobby
Developer Notes: Based on your feedback and data, many games were lost where the Murderer killed 14 people and couldn't track down the last hidden player. The Murderer now gets a tracking compass in the last 30 seconds of the game, or when only 1 Innocent player remains - whatever happens first.

We previously tracked your chance of being Murderer or Detective, but we didn't display it anywhere. We have added this display to the pre-game lobby. To clarify - the longer you play as an Innocent, the higher your chance to be a Detective or Murderer in the next game.


▶ Bug Fixes
  • Headquarters Map
    • Fixed issues with players being able to reach places they weren't supposed to
    • Fixed a bug where fish in fish tank spawned as sticks
    • Fixed issues with signs not reading correctly in the pregame lobby
    • Fixed ice melting
  • Fixed issues with the auto-queue system
  • Fixed a bug where multiple pieces of gold were counted as a single piece of gold
  • Reduced the chance of gold spawning outside the map


We hope you enjoy these changes. Special thanks to all the Build Team members who made these incredible maps, and we look forward to hearing your feedback on these changes! :D
Continue reading...

New Bed Wars patch (v0.5) now live in the PTL!

A new patch has been released for Bed Wars, available to test now in the Prototype Lobby. This patch includes new Solo (teams of 1) and Doubles (teams of 2) modes, new maps, new features and many bug fixes. For full information on what changes are included, check out the details below.

For more information on the Prototype Lobby, visit the Introduction thread.

▶ Two New Modes - Solo & Doubles
After listening to your feedback, we couldn't say no to adding Solo and Double Modes. Both modes take place on a new map designed to handle a higher number of teams. We have new maps in production, and your feedback on this map will help us make the new maps even better!

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▶ Two New Team Maps
We've added 2 new maps for Teams of 3 and Teams of 4 modes. Give them a try and let us know what you think.

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▶ General Updates
  • TNT block changes​
    • Reduced the amount of direct damage TNT does to players
    • Customized knockback allows players to use TNT to clear an area or boost jump
    • Placing multiple TNT in the same area will cause TNT to spread out and clear even the largest of player structures
  • Added a new mob: Icefish​
    • Cost: 50 Iron​
    • Limited to 5 active per player​
    • These little critters are covered in snow and are great for throwing at bridging enemies. If you hit a block, you spawn a silverfish which can distract opponents​
  • Added an AFK system​
    • When a player is AFK for more than 4 minutes they will be giving a 10 seconds warning then removed from the game and drop their resources. If a player does come back they can rejoin the game using the rejoin feature​
  • Iron Golems are now limited to 2 per player, rather than 3 per team​
▶ Bug Fixes

General
  • Reduced start game countdown to 10 seconds.​
  • Fixed a bug where respawning players wouldn't see the Bed Destroyed message​
  • Updated gameplay messages to be more clear​
  • Fixed a bug where players weren't properly credited for mob, explosion and natural damage kills​
  • Fixed a bug where an Alex or Steve NPC would sometimes spawn in the middle of maps​
  • Fixed an exploit that allowed players to buy multiple team upgrades​
Iron Golem
  • Fixed a bug where Iron Golems would sometimes target specators
  • Fixed a bug that allowed Iron Golems to attack through blocks
  • Fixed an issue where Iron Golem damage didn't take into account player armour

We hope you enjoy these new modes, and look forward to hearing your feedback. We will continue to work on updating and adding features to Bed Wars, as well as other PTL games like Murder Mystery and Duels. Also coming soon is the previously announced Siege mode (name may change), our new Social Menu, a TNT Games update and more.
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VampireZ Update - Achievements, Improvements and more!

Attention VampireZ fans - we've just released an exciting update which fixes some annoying bugs, adds new features, achievements and a bunch more!

The community has been very helpful in suggesting these ideas, so huge thanks to everyone who contributed on the forums and in-game.


▶ Achievements
We've added a lot of new achievements to VampireZ, including 9 one time achievements and 1 tiered achievement. Thanks to the community members who suggested some of the achievements added!

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The full list of new achievements can be found here:

  • Don't need it! - Win a game as a Human without using the shop
  • POTIONS! - Drink 20 Potions as a Human in a single game
  • Chest Hunter - Find 3 loot chests
  • Undefeatable! - Purchase a full set of God Armor and a God Sword as a Human
  • Wizard - Use 5 holy books in a single game as a Human
  • Last Chance - Win the game as the last remaining Human
  • Zombie Slayer - Kill 100 Zombies in a single game
  • Close Call - Kill a Vampire while on half a heart
  • Zombie Whisperer - Kill a survivor with a Baby Zombie
  • Zombie Hunter - Kill x Zombies

▶ Game Changes

In this patch, some new gameplay changes have been added, and some old features have been removed and/or updated to improve functionality.


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We have introduced the AFK system from other gamemodes to deal with players who would much rather AFK than play the game properly - nobody likes it when a Vampire is AFK in spawn! If a player doesn't move after a considerable amount of time, the player will be kicked and a message will broadcast stating that the player has been removed for being AFK.
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To deal with the issue of God parties, we've introduced a debuff if you are within the vicinity of other Gods. If 3 or more Gods are nearby to each other, they will gain a debuff. The debuff increases in severity as the number of Gods near each other increases - this debuff is only based on armor. The debuff only effects the God players in the vicinity, and nobody else.
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Furthermore, we've also replaced the Fire Arrow in-game with a Compass, to make tracking players easier, as well as lowered the max zombie cap to improve performance by reducing the number of particles/entities at one time. As a result, you should find that you have better framerate in-game. On top of that, we've added in a helpful feather onto the hotbar to easily allow Vampires to toggle Vampiric Leap.

As a result of lowering the zombie cap, we have also added a high probability that zombies will spawn with a Leather Chestplate.
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The holy books have been overhauled to work a lot better, be easier to use and more valuable. The holy books will now no longer require you to take off your armor, but instead wear Holy Armor (a set of Chainmail Armor for 100 gold), and furthermore the radius of the 2 books have been increased. As a result of adding the Holy Armor in for 100 gold, the books have been reduced by at least 100.

We will be monitoring how these changes play out and they will be tweaked if necessary.

A full list of gameplay changes can be found below.

  • Zombie cleanup has been improved, now zombies which are too far away from any players will be removed as appose to random zombies
  • Added in toggle-able Vampiric Leap
  • Added Compass tracker
  • Replaced old holy books with new system
  • Double range of holy books
  • Removed the need to take off your armor to use holy books, basically rendering them useless in later rounds
  • Added AFK system
  • Reduced cooldown between being able to toggle bat form
  • Fixed cooldowns of all Vampire abilities to what they should be (30 -> 15 seconds)
  • Potions will now add onto the duration of current potion effects if the potions effect is the same
  • God players gain debuffs if too many are within the vicinity of each other
  • Reduced the level of god potion strength from 2 to 1
  • Player health is now displayed above players head as well as in the tablist
  • Added 7% and 10% tiers to Drain Punch and Blood Drinker
  • Added 20% tier to Final Breath, Vampiric Scream, Frankenstein's Monster, Zombie Doubler, Vampire Doubler, Baby Hater, Explosive Killer and Constitution
  • Added tiers up to 25% for Loot Drops, Basic Swag, Advanced Swag and Expert Swag
  • Some features have been added for player retention (e.g. ingame tutorials and buffs for new players)
  • Kills are attributed to the last player who damages a player who disconnects from/leaves the game

▶ Shop Changes

Some values in the shop have been tweaked based on community feedback and testing.

In-game:
  • Added Compass for 10 blood. Compass stays for the rest of the game after being bought.
  • Wooden swords (other than the default) have been removed from the sword shop
  • God Sword is now 500 gold
  • Added Diamond Sword with Sharpness 1 for 400 gold
  • Diamond Armor set with no enchantments has been added for 3000 gold
  • Let Me In reduced to 40 blood
  • Diamond Zombie increased to 50 blood
Lobby:
  • Added Dye Armor upgrade for Survivors, allowing them to change the color of Leather armor bought from the shop in-game
▶ Quality of Life Improvements
A lot of the game has been cleaned up to provide a better experience, including the scoreboard, pregame class selector and shops. We hope that this will make the game easier to understand for newer players and at the same time clearly provide information to the player.

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The survivor shop has been split into 3 categories: swords, armor and other. Currency converter items have been clearly numbered to show their tier; 1 being the lowest, 4 being highest.
▶ Bug Fixes
A lot of disguise related bugs have been fixed in this update, as well as some other annoying bugs that have cropped up since the last update.

A full list of bugs fixed can be found below.

  • Fixed being stuck in the air when entering batform
  • Fixed *again* already active glitch when trying to enter batform
  • Fixed lagback when exiting batform
  • Fixed kicked for flying bat related bugs
  • Fixed seeing your own disguise (batform)
  • Fixed sprint glitches where a human could toggle sprint at certain times
  • Fixed book range being too small (doubled now)
  • Fixed cooldown between abilities for Vampires
  • Fixed books in general
  • Fixed Stake glitch where too many Stakes would be used up when hitting a Vampire
  • Added /stuck command if you ever get stuck in the air
  • Fixed not being able to see disguised players in tablist (batform for example)
  • Fixed potions giving too long a duration
  • Fixed potion effects not adding onto current effects

As a final note, due to issues with the legacy code we've had to remove disguises for Vampires. All coins spent on these have been refunded. This is something we tried very hard to fix, but there are too many issues to make this work properly with the current codebase. We hope you understand.


I hope you enjoy this update, and I'm very much looking forward to reading your feedback on the forums :D
Continue reading...

New PTL Game - Murder Mystery

Our latest test game has just been added to the Hypixel Prototype Lobby – introducing Murder Mystery!

This game was developed by @DeprecatedNether, so if you enjoy it PLEASE send him some nice messages :D

▶ How to Find and Play PTL Games
The Prototype Lobby (PTL) is a space on Hypixel where you can test all our in-development minigames and give your feedback.

To access the PTL, simply do one of the following:
  1. Open the Game Compass (compass icon on hotbar) and click the Anvil icon (PTL)
  2. Click the Prototype Lobby NPC in the Main Lobby
  3. Or type the command /lobby PTL into your chat and send it
Once in the PTL, you'll see all the available games including Murder Mystery on the right-most spot :)

▶ What is Murder Mystery?
Murder Mystery is a simple, fun social game inspired by classic "Murder Tag" style gamemodes that have been around for over a decade. 1 player is a Murderer, 1 player is a Detective and all the other players are Innocents. We've never had any games like this on Hypixel, so we thought the PTL offered a good chance to try it out :D

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Murderer

After the game starts, the Murderer gets a Knife in slot 2 of their hotbar. To win the game, the Murderer must use stealth and speed to kill every other player in the game – if there are still innocent players alive when the timer runs out, the Innocents win! Hit other players with the Knife to kill them, or right-click to throw your Knife as a ranged attack - this attack has a cooldown.

Detective

The Detective is tasked with defending the Innocents. After the game starts the Detective gets a bow in slot 2 on their inventory – shoot the Murderer to kill them, saving the Innocents and winning the game. Be very careful though – If the Detective accidentally kills an Innocent player, both the innocent player and the detective die. The Detective’s bow has infinite shots but also a cooldown, so try not to miss!

If the Detective is killed or dies, their bow drops on the ground. Any Innocent player can then pick up the bow and use it to kill the Murderer. Innocent players have a Bow Tracker Compass in their hotbar to help them find any dropped bows.

Innocents

The rest of the players are Innocents. As an Innocent, you need to run, hide, or team up with the Detective to survive for as long as possible. The longer you survive, the more points you get. As well as surviving, you can collect Gold bars which are scattered around the map. If you manage to collect 10 Gold, you get a 1 shot Bow in your hotbar you can use to kill the Murderer – but be careful not to shoot any fellow Innocents!

Murder Mystery is a fun social experience packed with tense moments, chases, dangerous hiding and seeking, and plenty of accidental (and intentional) betrayal.

▶ Replacing Survival Dash
As announced in a previous post, we have removed Survival Dash and replaced it with the new Murder Mystery NPC. We will also be replacing UHC Deathmatch with our upcoming 'Siege' gametype. Click here to read the full PTL update post.


We really hope you enjoy Murder Mystery on Hypixel! If you like it, remember to add Hype to it in the lobby and leave your feedback on the forums. If the game is popular enough we'll be updating it with new maps and features. Otherwise we hope you have a fantastic week :D
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Turbo Kart Racers Update

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Hi all, hope you're having a great weekend!

A new update has been released for Turbo Kart Racers, live now in the TKR Lobby. For information on what changes are included, check out the details below.

This update is by the community, for the community. 100% of the achievements are from this thread by @Nocth.

▶ General Changes
  • Weekly/Monthly Leaderboard reset
  • Weekly/Monthly Leaderboard fixed
  • Chain Boosting AKA Snaking
    • Boost curve smoothed
    • Max boost reduced by 50%
  • Game Start
    • Games will start at 50% player capacity
    • Countdown timer increased to 45 seconds

▶ New Achievements

We've added 13 achievements to TKR!

  • Winner!
    • Get 5 trophies
    • Get 25 trophies
    • Get 100 trophies
    • Get 250 trophies
    • Get 500 trophies
  • TKR Banker
    • Earn 5000 coins
    • Earn 25000 coins
    • Earn 100000 coins
    • Earn 250000 coins
    • Earn 500000 coins
  • Racer
    • Complete 5 races
    • Complete 25 races
    • Complete 100 races
    • Complete 250 races
    • Complete 500 races
  • Win a trophy without using any items
  • Unlock a kart skin
  • Use the junkyard
  • Use the part roller
  • Hit a player with a banana
  • Hit a player with any projectile
  • Complete a race
  • Hit 5 players with the "Notched Sword" in 1 race
  • Get hit by more than 1 Blue Torpedo in 1 race
  • Win a Pink Part as a gaming reward


TKR (Turbo Kart Racers) has been on the server for over a year now, but some of you may not have played it yet!

Here's how to find it now:

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The State of PTL - Bed Wars update, Removing UHC + Survival Dash & More

Hey all,

I just wanted to do a post giving you a quick update on the overall state of PTL, and some of our plans for the near future.

Firstly, I want to thank all of you for your playtime and your feedback. The launch of the PTL was an absolutely huge success, and we couldn't have done it without all of you Prototype Players.

The PTL is designed to be a place where we can rapidly test new ideas, figure out what works and what doesn't, and replace what doesn't with new ideas that may be better. With this methodology we hope to keep the server fresh and fun for a long time to come.

Please read on for a summary of what we've been doing in the PTL, and some of our upcoming plans.

▶ Removing Survival Dash + UHC Deathmatch
We plan to remove Survival Dash and UHC Deathmatch from the PTL soon, to be replaced by new game ideas.

With Survival Dash, we tried a lot of different things but ultimately felt the gameplay was just not up to our high standards, and the survey data and your feedback on the forums confirmed this. With Survival Dash we started with the maps first, and tried to design good gameplay around them, which resulted in great maps, not-so-great gameplay. The maps are beautiful and I'm sad to see them go but maybe in the future we can reuse them for something much more fun and engaging.

UHC Deathmatch is also coming to an end. Your surveys and feedback said that the mode is very fun, but we feel we've tested it as much as we can; this gamemode isn't gone forever and may be included in a main UHC update in the future :)

Removing and replacing games is part of the ever-changing and fun nature of the PTL. Survival Dash and UHC Deathmatch will be replaced when our new game ideas are ready to test - until then feel free to play and enjoy these games.

▶ Bed Wars
So far, Bed Wars has been a huge success. We are so happy so many old and new players are enjoying the game, and our team are working hard to create new patches, fix bugs, and polish it as much as possible before it becomes a full minigame on the server.

Coming very soon will be the 0.5 update that currently includes both solo (1 player) and doubles (2 player teams) modes, along with new maps designed specifically for these modes. We also have new features and balance changes coming that we think you'll enjoy a lot. Keep an eye out for this 0.5 update, coming soon :D

▶ Duels
Duels is another game we are very happy with, and one we are still actively working on. We are currently working on a Mega Walls Duels mode where you'll be able to duel people using classes from our Mega Walls minigame.

▶ Upcoming Games - Murder Mystery & Siege
We are currently working on two new games / modes which will be available to test in the PTL.

Murder Mystery is a social game, a new type of gameplay experience on Hypixel inspired by old 'murder tag' style games. In Murder Mystery, one player is a Murderer who must use stealth or speed to kill all Innocent players before they are stopped by a Detective armed with a bow. Early testing on this game is going very well (lots of hilarious betrayal), and we hope to include it in the PTL soon.

Here's a sneak peek at the outside of our first map:

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We are also working on a new objective-based PVP game called Siege. Two teams of players fight for supremacy over control points, activating TNT cannons to destroy an enemy castle in a fun fight for domination.

These modes will be available soon, and we look forward to hearing your feedback.


That's all from us right now. We have lots more exciting things in development behind the scenes, and we are very excited to reveal these and work alongside the community to create some awesome new games. Thanks for reading! :D
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