Walls Update, Maps, & Queue System!

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We've got some more news to drop, Walls style! The next game to get map rotation after this, will be Blitz!
This update introduces our new map queue system to The Walls, however we also took the time to patch up bugs with the addition of some new features & awesome maps for your enjoyment!

Sarrat
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This map is set deep in the jungle; players will come across abandoned buildings, and flowing rivers. Once the walls have fallen it will all be down to teamwork to control the central pagoda, and vanquish your foes.

Outback
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An wilderness styled map set in the outback. Players will have to venture deep underground to prepare themselves against the opposing teams.

Egypt
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An abandoned desert village, generously populated with oases. Players will battle it out to control the water in the barren desert landscape. Teams will have to work together and overcome obstacles to claim victory.

Modern
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An old favourite makes a triumphant return! Fortify your villa, or charge the middle? Your decision will bring your team to victory!

Quest Master
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The Quest Master is now available for use in Walls! We've included a few daily quests and a weekly quest to complete. Reward amounts are similar to that of SkyWars and Crazy Walls!

Layout Editor
This was a highly requested feature by the community and we're happy to finally introduce it! The layout editor allows you to customize the the layout of your starter items in your inventory for every game. The layout editor is added as a new element in the shop!

Colorblind Mode
This update brings support for colorblind users. In the tab list, you will now see either a Red, Blue, Green, or Yellow prefix before your name to indicate what team you are playing on.

Scoreboard Update
After two years of using our legacy scoreboard system, we have updated the scoreboard to match the new, clean scoreboard layout used across the network!

Bug Fixes & Balancing

This update also fixes a few bugs in both the lobby & game as well as balancing to a few items in the shop:
  • Fixed 1.8 compatibility issues with anvil levels & books
  • Adjusted Bomberman price to be 3900 coins instead of level 1 price
  • Fixed who message in pregame
  • Allowed all players to interact with workbenches, enchantment tables, and anvils
  • TNT minecarts no longer cause destruction if activated before the walls fall
  • Fixed some starter items that had the incorrect enchantment levels in-game
  • Compass now updates every second instead of every five seconds
  • Fixed some starter items that were conflicting with a network level requirement
  • Shouting is no longer possible in the pre-game lobby
  • Strength potions nerfed
  • Removed damage from arrows shot over the walls before falling
We've also added map voting to Walls so you can let us know what you think of the maps, new and old!

Thank you all for the consistent bug fixes and ideas, you helped make this update a great one! ;)

Next game to get map rotation will be Blitz!
Continue reading...

New VampireZ Map, Quests and Queues!

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… and some new content!
We are adding the map rotation system to VampireZ and with it we are adding a new map!

Dark Valley
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In this new map survivors will need to race down the length of the valley desperately searching for somewhere to hide as they are stalked at every turn by Vampires. Navigating bridges, streams and the occasional cliff will you be able to survive the night?

Quest Master
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We are also enabling the Quest Master for VampireZ with daily quests of playing a game, winning a game and killing a 10 Vampires and 20 Zombies - as well as weekly quests of winning 12 games and killing a 25 Vampires and 130 Zombies! Now get out there and slay the undead!

And more!
In addition to the new map, quests and the queue system we are adding a small content update and a few bug fixes.
The most important of these is a change to the Enderman disguise. As we all know this disguise is a little glitchy with the extra height and tendency to appear to teleport around despite numerous attempts to prevent it from doing so; We decided to replace this disguise with the Witch disguise.
If you already have the Enderman disguise you will have the Witch disguise, the Witch also feels like it fits more in the theme of VampireZ.

A new perk for the Vampires named “Frankenstein’s Monster” has been added, it can be found in the VampireZ shop in the lobby. This new perk works similar to the existing Vampiric Minion perk. When the Vampire is killed it gives a percent chance of spawning a Zombie Pigman to attack the survivors. The price for this new perk has been set higher than most of the existing perks to make it something of a prestige perk.

To help out the survivors 2 new items have been added to the Loot chest and the Foresight perk has been adjusted to be more useful. The two new items are a Gold Ore block which when you attempt to place the block from your hot bar will provide you will a random amount of in game gold to purchase gear and weapons, and “The Boots” - God Gear level boots with enhanced durability so they should never break. And the Foresight has been adjusted to make it more useful. This perks works by adding up the perk level of all the players and comparing it to random percent chance to see if a second Loot chest spawns on the map - previously there was a threshold that the combined level had to be above before this perk would trigger and that has been removed so now even the smallest amount of Foresight can result in an extra Loot chest.

A few bug fixes and a minor adjustment to the survivor shop have been made. The “Piercing Splinter” sword for survivors has been reduced in price and had level of the damage enchantment increased based on suggestions from the community to make a more balanced weapon. And the bug that could occasionally result in vampires with survivor armor has been fixed.

Finally, we've also added map voting so you can let us know which maps are your favourites!

We hope you enjoy the new map, queue system, quests and content!
Continue reading...

New Paintball Maps & Queue System!


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Baller news! We're working to move our older games to the new SkyWars inspired map rotation system. This process is going to begin with Paintball, and because one of the benefits of the new map rotation system is that we're not limited in how many maps we can have any more - we're adding 4 new maps to Paintball to complement this change!

1. Market
This Paintball map is an inland market village, once players arrive at mid it is a free-for-all, an open space with only market stalls and crates to protect players.
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2. Octagon

A fast paced map. This map is very open with only small objects around to help protect players from the dangers of the opposing team. Players are able to access high walk-ways surrounding the sides of the maps, gain height advantage, snipe enemies, giving your team the winning advantage!
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3. Courtyard
A close-quarter battle that takes place in a luscious Courtyard. Players may choose to be quick and risky, rushing past pillars to face the enemy team head-on or sly and sneaky, using side-passages and corridors to get the upper hand.
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4. Outback
An Australian themed open map that takes place in the outback. A vast and remote landscape, use what little cover is given by utilising the trees and houses. Move from house to house to gain cover, working as a team is key.
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Queue System!

Paintball has been changed to the new map queue system, which you will have seen in the larger games such as SkyWars and CrazyWalls.

Map Voting!
Tell us what you really think! Really love a map? Slap a big old 5 stars on there? Think it needs to get binned? Let us know! Vote with your clicks! This lets us understand better which maps you love!

Aztec
The Aztec map has been removed from rotation due to FPS issues in the map, giving a cool total of 14 maps in Paintball!

We hope you enjoy this update! We're excited to add the new sign system to even more games in the near future!
(Did you get the pun at the start?)
Continue reading...

Network Issues

We are currently experiencing a major outage (even some non-hypixel servers are affected) and we are actively working on solutions - sorry for the downtime, we will be back as soon as possible.

Updates will be posted in this topic.

Status: Online and solved issues with some users not being able to connect
Continue reading...

Crazy Walls released!

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Crazy Walls is now LIVE on the server for everyone to play and enjoy!

What makes Crazy walls different from normal walls you say? Well just about everything, it’s really it’s own entirely new game mode with the same core concept.

Walls was designed in 2012, So it's about time we re-imagined it!

Walls

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In Crazy Walls, there are actually two sets of walls in a grid layout. 16 teams battle it out, but rather than expose everyone to a giant fight at the same time. First the green walls drop, then the red a few minutes later.

Shopkeeper

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On top of normal crafting, Crazy Walls has a shopkeeper which you can visit to exchange things like RedStone for TNT and so on. This means that you’ll have to make important decisions about what you prioritize looking for during the mining phase.

His inventory differs per game type, be sure to plan ahead for what you need!

Golden Skulls

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When making a kill or winning a game, there is a chance to get one of the rather rare Golden Skulls. You can make an offering to the Giant Zombie for a chance of shop items!

Lucky Mode

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Lucky Mode has
  • A Different Shop with different rewards
  • Lucky Blocks which can be found by mining
  • Trade player heads in for more Shop lucky blocks
  • Activate the Super Lucky Blocks that are placed around the map! Be warned though, things may not always go your way
Have fun guys! Let us know what you think in the new crazy walls forum, and as always - please be sure to report bugs in the bug forum!

Fair warning: this game is hard!

See you on the server!
Continue reading...

Credit Changes & End of Halloween & Warlords Patch

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Credit Removal from the Store & Changes

As previously stated we are removing Hypixel Credits from our store at the stroke of Midnight server time tonight. This was based on further clarifications and new additions listed on the following Mojang blog post.

Fear not however, we think you guys are gonna like the changes. (2Spooky4UHalloween!)
  • Monthly Credit Bonuses are increasing
  • Weekly Quest Credit Rewards are improved
  • Daily Quest Credit Rewards are better.
  • The cost of items is decreasing
The changes are in effect immediately, for read on for more detailed info!

[creditstable1_xze1j]hi[/creditstable1_xze1j]
Blitz Survival Games
[creditstable5_yzp9o]hi[/creditstable5_yzp9o]

Mega Walls
[creditstable4_hwqux]hi[/creditstable4_hwqux]

Turbo Kart Racers
[creditstable2_huql6cv]hi[/creditstable2_huql6cv]

Pets
[creditstable3_lo68eas]hi[/creditstable3_lo68eas]

Warlords Balancing and Economy Patch
Also of note, we've rolled a small balance and economy patch to Warlords today - you can find out further information on this newspost.

Halloween Ending & Halloween Mystery Boxes
Final piece of news - the Halloween Lobby and Halloween Mystery boxes dropping are all going away sometime tomorrow.

Unopened boxes will remain in your inventory
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but you will not longer be able to claim anymore from the Deliveryman or find them from playing games. He's very tired from all the deliveries and he's making his plans for what he's gonna do at Christmas.

@LyallPD a new Admin who recently joined us from Riot Games, will be on the thread to answer more questions about the changes!

We hope all our players have a Happy Halloween!
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