If you want to work with talented, driven, and creative people to create the best Minecraft experience ever, now is your chance! We favor diversity, creativity and the desire to succeed as a team. If you’ve got the skills and drive, you’ll have the opportunity to be a part of our amazing adventure.
Job Offer: Bukkit Minigame Developer
Applicants should obviously have experience with Java and Bukkit.
We are looking for advanced developers.
Must be able to put at least 35 hours a week.
No network experience is required.
Advanced gaming experience is a plus.
We currently only accept people over 16.
Must be able to speak english and use voice communication.
This is a paid position, hourly rate will be based off your experience and skills.
Send your resumé/CV along with information about yourself, your schedule, gaming experience and links to any work you have done at [email protected]
We will only reply to applications that we are interested in and it may take up to a month for us to reply.
If you have questions, you can email us at [email protected] but make sure to title the email as “Question”.
Lots of new features have been released today! First of all, guilds are finally out, so let’s celebrate! Also, new items have been added to the compass which include two new upcoming games, quest log, character information, and guild information.
What are guilds?
Guilds are our version of clans/factions on the server. You can earn Guild Coins through participating in mini games. Guilds are a great way to meet new people and create new friendships within the server. Get your guild together and earn guild coins to get ready for future updates. More guild features will be coming soon such as guild ranking, guild pvp and guild related events.
All guilds start off with a maximum limit of 25 players per guild but you can upgrade by using Guild Coins. You can also purchase perks with Guild Coins, some could also assist you in mini games.
You can check out the new guild features by going on the server now and using /guild help. In order to create a guild you must be a VIP+ or higher, but anyone can join a guild!
The Guild information when you type /guild info updates faster than the information on the compass, so do not worry if you see two different stats.
Recruit members for your guild or join a guild in the Guild section in the forum. There are already plenty of guilds to choose from.
This is Phase 1 of guild update, there will be many phases for the guild, but we needed to release it so that we could see all the bugs pop and fix those!
Guild ranks and what they do:
Guild Master - Promote guild members to officer - Demote guild officers to members - Change guild settings - Upgrade things from the guild shop - Transfer the guild to someone who is VIP+ or higher - Disband the guild
Guild Officer - Invite players to the guild - Kick players from the guild
Guild Members - Use guild chat - Earn coins for the guild by playing games - Leave the guild
New Commands:
Here are a few new commands that have been added:
/guild - Shows you basic guild commands. /guild create [Name] - Allows you to create a guild! (VIP+ only) /guild members - Shows a list of all the members (A green dot on the right of their name means they’re online, and a red dot means they’re offline) /guild info - Shows you how many coins your guild has and the daily limit /chat [Guild, All, Party] - Allows you to toggle between the various chats.
Upcoming Lobbies:
- The Arcade Games is a combination of games that we’ve been working on but didn’t feel that they were worthy to have their own individual lobby, we have lots of them! You will be able to exchange Arcade Coins for any other games, let’s say 1000 coins for 100 mega walls coins.
- The Arena game is a very competitive pvp based game and it’s never been done in Minecraft. The game itself isn’t directly related to guilds. More information about this game will be coming soon.
Future Updates:
In the future there will be guild ranks, guild pvp and other guild related events. You will be able to use Guild Coins to buy the guild fortress upgrade which allows you to build a fortress with your guild. The guild fortress will be upgradable and usable in guild pvp games.
- There will be housing related to guilds with the ability to build yourself some parts.
- As of right now, we are very early in development for guild fortress and it will take a few months to complete.
- Network Leveling is an upcoming feature that will work alongside Quest Log, you will be able to gain Levels on the server, to unlock special kits, skills and items from games on the network, from old games and new games. More info will be given in the next few weeks about it.
Here are a few screenshots of the guild update:
Feel free to give some feedback below on what you think about the new update. Help us out by reporting bugs in the Server Bug Reports section in the forum. Have a great day!
So, we've actually had tons of other updates since the last patch notes, but never wrote up patch notes for them. Here's a general idea of what's happened since update #18:
Removed Limbo
Added Lobby routing to prevent kicks
Introduced MegaWalls for VIP beta testing
Released MegaWalls to the public
Began upgrading the VIP lobby
Added hundreds more minigame servers
Introduced new Main Lobby
Added cool compass animations
This morning, January 17th, we introduced update #19, The Party Update! Changes include:
Fixed Limbo (again)
Reworked kick handler (You shouldn’t always get sent to main lobby anymore)
Made Limbo editable on the fly
Introduced the Party Update:
New looks! Everything is shiny!
“/party PlayerName” to create a party and invite PlayerName to your party
“/chat party” to toggle sending chat to your party
Rewritten from the ground up to be more efficient
“/party warp” to teleport all members of your party to you (leader only)
New “/party join” menu, no more having to remember “herobrines_ret” or some other technical name!
Fixed Party Join Signs sending you to the wrong map
Removed buggy auto-bans
Tweaked NoCheat configurations. We'll continually tweak these over the next few days to give the best gameplay experience while also stopping the most hackers.
Made preparations for our next tournament.
Migrated to private network cards for the majority of our traffic
Fixed a crash in the database code
Made The Laws of Physics optional
Added technical end of the MVP+ survival world. Just have to set up the spawn and a few other things and then we should be able to release it
Preparation for Herobrine 3:
Updated backend for the Adventure Network
1.7 is now required to play any Adventure Map
Tweaked queue system (in preparation for a complete rewrite)
Cached ranks (efficiency!)
Condensed network traffic (efficiency!)
Lowered timeout value for bungee<>server. This may require some fine-tuning to keep players from getting Limbo’d during a lag spike, but it can now be changed on the fly.
Fixed many of our administration commands
Significant work on Guilds
Added functionality for multiple main lobbies during heavy usage times
Made the network sentient
Gave the network the ability to text admins on their phones
Updated MegaWalls:
Disabled pistons temporarily due to exploits
Disabled dispensers temporarily due to exploits
Rebalanced Dreadlord a bit
Fixed Dreadlords always having max regen perk in the code
Fixed Skeleton block break ability
Blocked structure growth
Fixed ghost bug when a Zombie accidentally healed an already-dead player
Implemented a new respawn system to help with the above
Updated Blitz:
Allowed flint+steel
Re-added /blood
Fixed a spectator bug where you would step on a pressure plate and get teleported to the next player
Reworked deathmatch death mat
Fixed enchantment achievement
Fixed using assassin while on a horse
Fixed wobuffet, ninja, robinhood, and first blood achievements
Introduced scrolling emerald text in all lobbies
Began work on the GameStream framework
Began work on another new minigame
Fixed putting the network into a different mode of maintenance
Fixed chat in Adventure Servers (again)
Added “/spawn” as an alias of “/lobby”
Fixed getting achievements in the test network breaking the main network
Made it impossible for staff to avoid getting punched >=D
Updated Paintball:
Minor performance fixes
Rezzus hat should no longer target spectators
Updated Walls:
Gave moderators the ability to send chat to their own team only
Fixed “/shout” bypassing mutes
Fixed vehicles bypassing region checks
Updated Pets:
Fixed pets overwriting each other
More optimization!
Fixed spectators getting blindness in VampireZ
We hope you enjoy this content/bugfix update and have fun playing at Hypixel
Congratulations! All of you won 350$, a Squid Pet and your heads will be placed in the next Mega Walls map
I also decided to give something to the two videos that didn't make top 3, a 150$ on the Hypixel store!
4th place
5th place
Winners will be contacted within the next 24 hours on the forum with the coupon code to spend on the store.
Thank you all for participating in the first short video contest, make sure you go check out the other videos in the contest topic here, a lot of them are awesome and I wish I could have picked more winners!