Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Sunday, 30 November 2025

Ogryn Bodyguard for Necromunda (or Stargrave)

A tedious bit of real-world stuff: this hasn't been the easiest year, in terms of my job and my writing "career", and while nothing terrible has happened, I've found that I'm getting more entertainment out of painting models than usual. When it's difficult to get much satisfaction from my work or the world of publishing, it's good to be able to look at a finished model and think "I did a decent job of that".

I've also realised that, while repainting the Bretonnians is fun, a lot of what I enjoy in this hobby is altering and converting models, which I'm not going to do with my knights (although some repairs might be required). So, this week I've done a conversion that I've been thinking about for ages.

Years ago I bought the ogre Blood Bowl team. It's not bad, as you get four ogres (much better miniatures than the usual fantasy ones) and a lot of gnoblars in funny poses (again, much better models than the fantasy versions). I thought it would be cool to turn one of the ogres into a Necromunda hired gun. 

This was one of those conversions that got bigger and bigger as it went on. I decided to replace the belly-plate on the ogre with sculpted trousers and a belt (the buckle comes from the side of the plate). Then I decided to give him a vest, and then a sleeveless jacket, and before long I was rebuilding a lot of his upper body. Well, it's all good practice in sculpting.



What else is there to say? Hmm, well, his shoulder pads are plasticard, and he's got a lot of bits and bobs that looked suitably technical and futuristic. The odd bobbles on top of his left (our right) shoulderpad were inspired by the jackets in the Cyberpunk 2077 computer game. His pistol is an Imperial Guard grenade launcher and his cigar is a bit of wire. The box on the ground by his feet was from a plastic Van Saar ganger. I have no idea what the objects in it are supposed to be. Ammo? Cans of baked beans?

Anyhow, here's the finished version. I think he's come out quite well - the sculpted bits don't look too blobby, which is always the risk when I attempt anything with green stuff. 








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I've also been painting a few more minions for the Bretonnian army. At present, the Peasant Progress looks like this:


Archers: 10

Foot knights: 6

Men at arms: 10


That's about a third of the way through the foot troops. I'll post more pictures once I've got a few more done. I'd forgotten just how many guys you need for a Warhammer army.

Tuesday, 18 November 2025

Tank Girl and Friends

Here's one of those slightly irritating "How it started/how it's going" posts you see on social media. This week, I have been repainting one of my last Escher gangers. This model is a juve with a stub gun and a pick. I've mentioned before that the Eschers seem to have been influenced by Tank Girl, and this one really looks as much like her as GW could manage. She's even got the slightly pigeon-toed stance that Jamie Hewlett often used to depict her.

This model is particularly interesting to me, as I first painted it about 15 years ago, and thought at the time that I had done a really good job. It was always one of my best-painted models and I was somewhat reluctant to strip it and start again. So, here is the old paint job:




And here is the new one:




I definitely think I've improved, and I'm surprised at how much better the second one looks to me. Sometimes it's quite hard to tell that your painting - or maybe any artistic work? - has got better until you stop to actually make the comparison.





Here are a couple of other Eschers, both of whom use the same not-Tank-Girl colour scheme (and unusual boob armour). There's less room to personalise these models than there is on the Eldar harlequins, as a lot of the Eschers is either leggings or bare skin. I've tried to vary skin colours to provide some extra variety, which I think has worked quite well. We've got a heavy with a massive heavy stubber that looks as if it was first used at the Siege of Stalingrad, and a ganger with a shotgun and pistol who is definitely showing off. As ever, the sculpting and details are superb.





Also, I made a few more horrid little lowlifes for the Scavvy horde. The advantage with making inbred, filthy lunatics who live in a rubbish tip is that you can mix and match pretty much anything to construct them. The guy with the musket has a zombie body, and medieval arms. His friend has a WW2 body, and arms and an axe from the Frostgrave cultist sprue. Both have cultist heads. Weirdly, the musketeer's shirt ends just above nipple-height. Perhaps he ate the rest of it.




Back in the day, scavvy gangs could take mutants, who had pretty daft, cartoony miniatures. One of the options was to have a big claw. I found an old Mantic zombie body and added a claw from a plastic daemonette and a Stargrave head. The whole thing was a good opportunity to try some shading with glazes, which I enjoyed. I like the results and might use this technique more often. Here is the nasty little creature:



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I've also decided to keep a tally of how my efforts to paint the Bretonnian footsoldiers is going. I'm not going to post my progress until I've finished a load, but I'll provide a weekly update (hopefully). The plan is to do three guys every week. So far, I'm ahead of the curve!

Peasant Progress:

Archers: 10

Foot knights: 6

Men at arms: 6



Tuesday, 21 October 2025

Even more Scavvies, and an alligator with a blunderbuss

 When I was younger, I used to hate preparing miniatures - which is why a lot of my earlier models have huge mold lines, odd little spikes where I snipped them off the frame and very dodgy basing. These days, I'm the opposite. I find something quite satisfying in doing the boring preparatory work, making the models look ready and smoothing the bases down with clay so that you can't see the slots.

Anyhow, this week I've been doing some more on the Eschers - they are turning into a horde, rather than a gang - but that's for later. I also did some more filthy maniacs for the scavvies.




The guy on the far left is an old official scavvy leader. Like the beastmaster on the far right, his left arm feels a bit wrong and overlong, although in fairness it's easy for arms to look too short or too long when they're clothed and flailing about. I wasn't sure that I liked the model until I got going on it, and now it's come out alright. There's lots of interesting detail, but it's not too excessive.

The two in the middle are based on Civil War models. The standing guy is an English Civil War soldier, with a medieval musket and Frost/Stargrave bits and bobs. The kneeling guy is an American Civil War model with a Frostgrave head and arms. Really, the historical bodies are just there to provide a basis on which to hang the crazy scavvy stuff. 

The next chap is an old Necromunda wyrd beastmaster, a psychic dude who can control the various horrible animals that dwell in the city. He's technically a hireling rather than a gang member, but he looks like the sort of villainous nutjob who would at home in the scavvy ranks. I didn't actually like this model all this much, but once I got going it worked out okay.

And I also made another Scaly. This one has the much-feared scatter cannon, a sort of huge blunderbuss that functioned much like a grenade launcher.




This model was made from the body of a Privateer Press trollblood soldier (the head went missing many years ago) with the head of a GW lizardman. I rather like him.

To an extent, the scaly is a bit of a test model. I've got a few really old trollblood models, and it occurs to me that they might make a nice unit. I think they could be quite good. But that's for another time...


Monday, 13 October 2025

The Scavvy Horde Grows, and Acquires an Alligator

 Hello again! I've been making some more scavvies for the horde. Here are four more scumbags, made out of all sorts of stuff.



By and large, they're Frostgrave Cultists 2 and Stargrave Scavenger bits. The two on the left have WW2 bodies - I've forgotten where they come from. I've also added a few Games Workshop odds and ends. 

Back in the day, scavvy gangs could use some of the underhive's other nasty inhabitants - which was lucky, as scavvies are pretty weak on their own. They had the option of taking one or two "scalies", which were lizard-like mutants who were very tough and strong, and carried heavy weapons. 

I'm not sure if this was GW riffing on the old urban myths about alligators living in sewers, but I decided that my chaps would have a literal alligator to help them out. I used the "Bloody Barnabas" model from Privateer Press' Hordes game (which currently seems to be somewhat defunct). Here he is.




I'm quite pleased with his coat.

And here is the whole gang together. They'll be getting some more reinforcements soon - they need it!





Wednesday, 8 October 2025

More Fun With Zombies and Scavvies

 Now that normal service has been restored, I have more pictures for both of you who read this blog. This week, I've been working on some of Necromunda's less flamboyant inhabitants: the rancid, low-living scavvies and their plague zombie friends.

The second batch of plague zombies included some damaged models. It seems that, many years ago, I converted them to introduce some variety, with mixed results. I took the opportunity to do some repairs before painting them.

I ordered a sprue of Frostgrave female cultists (sold under the name Frostgrave Cultists 2). These are really good models, with a ragged, crazy look. The cultists wear masks and bandages, and carry nasty-looking weapons. Some of the arms have a groping pose that works well for zombies.



And here is the second bunch, painted up. As with the first lot, I used a limited range of colours for the clothing, all of them drab and grubby. I kept with three shades of skin: bloodless blue, rotting green and recently-dead yellow. They work as individuals but there's enough overlap to make them seem like a unified mob.




Not too shabby! Actually, very shabby. But still.

I also started work on a batch of scavvies. Scavvies are filthy and inbred, but they are still live humans, so these guys would be looking more lively. There are official GW scavvy models from the 90s, but I'm not too keen on them: they've got that unexciting, slightly cartoony quality that was common in GW at the time, and they're nowhere near as well-sculpted as the Escher ganger. 

I wanted them to look crazed and feral, and the Frostgrave cultists worked perfectly for this. Some of them were given left-over Stargrave arms, using the most basic-looking rifles. It's easy to make nice, dynamic poses with the plastics.



In painting them, I used fairly drab, earthy colours to suggest dirt, rust and worn-out gear. I also gave them bits of red clothing, to suggest danger. They're at least partly inspired by the Reavers from the film Serenity.



They look charming. I do enjoy making these weird models out of bits and bobs: there will be more scavvy soldiers to follow. After the neatness and bright colours of the Eschers, it's interesting to paint these filthy maniacs.


Thursday, 2 October 2025

Escher Leader and the Start of a Necromunda Skavvy Horde

 While not painting inexpensive dinosaurs with egg yolk, I've also continued to work on the old Necromunda Escher gangers. These two are a leader, who has a boltgun and a laspistol, and another ganger with a lasgun. I've already got one copy of this model, so I tried to paint this version as differently as possible. One of the things I liked about Necromunda was that the weapons weren't just better or worse than one another, and it was often easier to equip your men with low-powered lasguns than fancy stuff. Anyway, here they are.




Whilst rooting about for more Necromunda bits and pieces, I remembered that I had bought a few scavvy plague zombies many years ago. The scavvies were a gang introduced in the Outlanders book, which was an add-on for the basic game. Outlanders included a few gangs, some monsters and some new (complex) rules about being outlawed and subsisting in the wasteland.

The scavvies were the lowest of the low: filthy and often mutated dregs of society, who lived in the rubbish of the undercity and were equipped with battered weapons that often broke down. They included mutants of various sorts, and even had special rules allowing them to eat each other to avoid having to pay for food.

One option the scavvies had was to attract plague zombies to the battlefield: unfortunates who had shuffled off this mortal coil and then shuffled back again, looking for brains to eat. For 10 credits, d.6 zombies would show up. While they weren't good fighters, they were a handy nuisance and could perhaps turn the enemy into other zombies, which was certain to make you popular with your friends. 

Anyhow, I was surprised to find that I'd bought 12 of these guys at some point. Some of the zombies would need repairs, but I was able to paint up one of each of the standard metal miniatures. They are very small models (maybe the plague shrinks you?) and are clearly sculpted on three basic bodies. Not brilliant miniatures, but likeable enough.


Braaaiiins...


I painted the zombies in a range of nasty flesh tones. They look a bit cartoony - I think it would be more realistic to paint them in the usual way and give them a blue or purple wash. But I like the variety and the rather drab "outfits". They certainly make a change from the jolly colours of House Escher. Perhaps I should do a gang from both of them.



Monday, 22 September 2025

Necromunda Beetle Knight

 Hello again! This post was supposed to be about more House Escher gangers, but I didn't paint them in time. Then I thought that it could be a tongue-in-cheek post about painting some iffy plastic dinosaurs from a museum, but those aren't quite ready either. So, this is about a space knight riding a giant beetle with a bionic arm across a wasteland.




There are a few conversions that I've had planned for ages and never got around to doing. One of these is to turn a Nurgle plague drone fly into a riding beast. For some reason, the idea of weird people riding strange monsters really appeals to me. 

I assembled the drone much as normal, although I swapped the front and middle legs around to make it more of a quadruped. I used DAS clay and green stuff to fill in the rotting bits and the wing-holes, and gave it a head from a tyranid bit turned upside down. The head makes for nice faceted eyes.

The rider was more complex. He's got legs from an Eldar guardian, an upper body from a very battered Bretonnian knight that I've had for years, and a lance arm from a dark elf. The front of the head comes from a chaos cultist and the helmet is a bit left over from some weird Age of Sigmar bone monster. I think his backpack, with carries water, is originally a dwarf bit. Quite a lot of green stuff was involved. The bits and bobs stuck to the beetle come from all sorts of  places. 

Halfway through construction, I dropped the model on the floor. I decided to replace the beetle's left small arm with a mechanical arm that I'd built out of junk a while back and never really found a purpose for. 





There's nothing especially complex about the painting, It was difficult to make the rider look interesting, in that he felt a little drab compared to his beetle. I decided to give his armour a verdigris look: perhaps, in the wasteland, that sort of discolouration is seen as impressive. I'm not entirely sure about the stripes on the beetle - I like the concept, but I don't think they work all that well in practice. I'm not sure how I could improve them without an airbrush, though.

Overall, I really like him. I think he's got a weird charm: as much inspired by Moebius as anything in Warhammer. I could see him riding about on the dunes, prodding enemies with his lance. 








Tuesday, 16 September 2025

More Escher Gangers

 Another week passes, and I continue to find myself surprised by the number of views that this blog is getting. I can only conclude that it has been hijacked by some sort of super-efficient automated Ponzi scheme, so if you receive messages from "me" offering to sell you inexpensive timeshares, a Nigerian goldmine or compromising pictures of Brittney Spears (my knowledge of internet spam ended in 2005 or so), don't click on the link. I do not have access to these things.

Anyhow, I've been painting more gangers from House Escher this week. These ones didn't require any repairs, and are as they were originally released. They are very detailed models and really good sculpts, although the sheer smallness of the models - especially the juves - makes them quite intimidating. I've found that it's easiest to paint the stuff closest to the model's skin - including the skin itself - and then work outwards. 

It strikes me that it would have been really tricky to play Necromunda "properly", as the rules say that you were required to show all equipment and upgrades on each model. This would lead to some very fiddly conversions as the game went on, especially if people lost limbs and gained bionics.

I also discovered a nice way to shade purple. I usually just add white or pink to purple to lighten it, but I've found that adding a light, fuxchia colour as well makes the shading look more vibrant, which helps for "neon" style pink.

Anyhow, the first two are standard gangers. The lady on the left has a lasgun, and the one on the right is carrying a length of chain - presumably a flail in game terms - and a laspistol. 




And here is another juve. I really like the variety of expressions that the juves have. You can't really see it here, but this one looks really alarmed as she blazes away with her massive (but not very effective) revolver.



That's all for now. I have more House Escher models to paint, including a heavy and two leader models. I'm not sure if that's what I'll work on next, but there's plenty of stuff to do. 


Sunday, 7 September 2025

House Escher: Spares, Repairs and Very Big Hair


Who remembers Necromunda? Not the recent one, which I've never played, but the mid-90s skirmish game. It came in a box with cardboard terrain and awful plastic models, and involved odd-looking gangs fighting it out in the depths of a hive city. It was complex, interesting and probably an inspiration for Mordheim, which had a similar basis but removed some of the more awkward rules.

Several years ago, my friend James and I played quite a few games of Necromunda, and we enjoyed it a lot. It's got some weird features: like Mordheim, it's designed to be played in a tournament-style campaign, and a winning gang quickly outstrips the gang it defeats. Also like Mordheim, most games end with one gang running away, and the rules as to which of your minions survive are pretty crude and arbitrary. Unlike Mordheim, Necromunda puts a lot of emphasis on pinning your enemies with gunfire, and making them lose their turns. It's an interesting mechanic, but a potentially irritating one too.

Necromunda certainly had its problems as a game, not least the needlessly complex and so-random-it's-unfair dishing out of territory at the start. You could just award each player $200 every time they fought a battle and have just as much fun. One of the things I do like, though, is the comparative lack of detail in the backstory. Most of the details are, unsurprisingly, cloaked in shadow. I really like this, as it gives the player the opportunity to make up pretty much whatever they like.

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Gangers of House Escher, by Mark Gibbons.


One of the six big gangs (like Dune, Necromunda calls them "houses") is House Escher. Escher is an unusual organisation, as almost all of its members are women. They're basically amazons in space, and their skills suggest that they are fast and good at close combat. Escher fighters have an odd visual style, as if someone decided to make them "sexy" and changed their mind at the last minute. As it is, they look like a punk band about to do some kind of yoga class. I suspect that their design owes a lot to Tank Girl, who was big in the 90s.

That said, the old metal miniatures look much better than the modern plastics, which all have weird metal clogs as if they've just removed a pair of skis. One of my pet hates in miniatures is female soldiers in high heels - I can almost understand some maniac running into battle in their underwear or even barefoot, but heels just look silly even by the silly standards of Warhammer.

Anyhow, I've been avoiding these models for a while, or more accurately summoning up the courage to attempt to paint them. The amount of detail on the Escher miniatures - designed and, I think, sculpted by the excellent Jes Goodwin - is incredible. They're very slight, and there's a lot of opportunity to paint detail and get it wrong. Unlike orks, they've got human faces and, unlike eldar, they don't have the decency to wear helmets. That's just not on. 

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All of this week's models are repairs of some kind, because it was cheaper to get the models broken off ebay and to tidy them up myself. Also, it adds variety, as I've got some duplicates.

The ganger on the left was missing her left arm, so I replaced it with a dark eldar arm. The woman on the right didn't have her right foot. I made a bionic one out of a skeleton foot and a cut-down necron arm, using the elbow joint as a metal kneecap for her. I think it's worked pretty well. 






The next pair are juves: young members of the gang who are weedier and less reliable than the seasoned fighters. One thing I really like about the old metal juves is that they tend to look worried and frantic. Necromunda has a much better range of expressions than 40k (space marines have one face per chapter). Neither had a head, so I replaced them with Stargrave heads, which were small enough to look right on their scrawny bodies and had some suitably extreme haircuts.





Finally, we've got two models built from the same body. Bear with me here. Each Necromunda gang had access to heavy weapon soldiers, imaginatively named "heavies". Most gangs had two or three heavy models, one of which would be armed with a stubber (a clunky, WW2 type machine gun). The Escher stubber body seems to be easy to get hold of, while the other heavy model, who has a plasma gun, goes for silly money.

I found what seemed to be the plasma gun variant, but wasn't. I ended up with two spare copies of the stubber body, and so I converted them both to be doing new things. This model was given pistols and a mechanical arm from Stargrave:




And this one got a new arm, a gun cobbled together from various bits and bobs, a backpack from some kind of Mantic robot, and some sculpted armour to cover the gaps:




After all that, here they are painted!





While there's no uniform here, I've tried to use a set of reoccurring colours. The outfit designs are vaguely inspired by old GW paint schemes and Tank Girl comic books. I've tried to introduce variety by varying the skin tones a bit, although it might not be obvious.

So, join me next time for more brightly-coloured Necromunda loonies. Or possibly not. I've got a lot of fantasy miniatures stripped and ready to go, and I've just bought some goblin green paint...



Saturday, 12 April 2025

Van Saar Necromunda Gang 1

Ages and ages ago (at least a decade) my friend James got me some strange alien heads. I'm not sure who made them: it was a big company like Kromlech or Puppetswar, although neither of them seems to carry this product anymore. (If you do recognise them, let me know!) They remind me a bit of Giger's Alien, and the Borg queen from Star Trek. I like the design, especially the creepy blankness of their faces. They look like some kind of mixture of human and alien DNA, or maybe something very evil making a bad attempt at fitting in with the normals.

Anyhow, I've had these for ages and have never really found bodies to go with them. I happened to see a box of plastic House Van Saar Necromunda gangers going cheaply on ebay, recently. I've always liked the design of the Van Saars, as they have a sleek, techy feel unusual in Warhammer 40,000. I bought the plastics and stuck the weird alien heads on them.

After making loads of North Star plastic models, the Necromunda kit was a bit of a surprise. For one thing, there's very little option for converting or even adapting the models: you're meant to assemble them in one of two poses, and doing much else would be fiddly and difficult. For another, the legs and bodies go together and there's no real way of changing that. What this means is that the models are very "fixed", but they're also in very dynamic positions, especially compared to the North Star ones. You trade variety for dynamism. I've mixed feelings about this.

The heads worked fairly well on the new bodies. I decided to paint them in a vaguely "cyber" way, but without bright or healthy colours. The armour was worked up from dark grey, mixing in purple and crimson. This is a new style for me, but I really like the way it's come out. The faces were worked up from a sandy brown, adding bone and white, and not using any flesh tones so they would look pallid and unwholesome. I wasn't sure about the blue pads and the green details, which felt too bright, but I think they work overall.

And after all that... here they are.






Tuesday, 15 February 2022

Random Fantasy Folk

 Once again I've been trying to actually finish some of the models that I've had knocking around, largely to make some space on my painting table for the unit of cyberpunk elf soldiers I've been planning. I've been working on these guys on and off for the last few weeks.

First up is a Black Scorpion female Landsknecht that I bought at an event last year. As with all their stuff, the sculpting is excellent. The pose really suits her fancy outfit and equipment. I find the casting of their models to be very crisp, which can make the details quite hard to paint, somehow. Anyway, I like the model and I've got a few more of their things to make, too.




Then there are some metal giant rats. Giant rats are handy, as they can fit in with space and fantasy games. These ones are mutant rats from Necromunda, and are very old models. They're good sculpts, though, and look suitably mangy and unwholesome. No doubt the skaven will use them as attack dogs (or possibly dinner).




The next three models are a bit random. They consist of (left to right) a female berserker who came free with an order from Dice Bag Lady; a werewolf I found at the local gaming shop; and a Goth chieftan sold by Warlord Games.

They all had little tab bases, so I stuck them onto normal bases and smoothed out the ground with DAS clay. The two humans were unconverted. The werewolf was from a range called Nastiez or something like that, and was pretty cheap. He's clearly an old model and I found him quite hard to assemble. I ended up using a fair bit of green stuff and pinning the joins. His right hand was a bit weedy-looking, as was the axe that he was waving in the air, so I replaced it with a hand and weapon from a space ork.




Here are the two humans. They were fairly easy to paint, although the camera has washed out the details somewhat. The woman is slightly plump, and the man is really tall - by the usual standards of Warlord models, he'd be massive. They remind me of both Vikings and Asterix.




And then the werewolf. I went for a grey-brown look to his skin/shorter fur, highlighting with pale skin. The shaggier fur was grey highlighted with bone. His axe was painted metal and washed several times with black. I really like this technique for dirty weapons: it produces some interesting effects.

Given that he was a cheap old model that was a pain to assemble, I'm really pleased with the way that he's come out.





Tuesday, 13 October 2020

Another Random Futuristic Generator Thing

 Just a quick one this time. I had a used printer ink cartridge lying around and did unto it as I did unto another cartridge in an earlier post - see HERE. Because this cartridge was slightly different in design, I added slightly different bits, but the concept was much the same. Most of the parts I added came off a long-dismantled Airfix tank.

The ink cartridge got a Sigmarine shield on the front - I imagine that the slightly pompous imagery on the shield, with its hammer and lightning bolts, is the insignia of whatever power company makes these things.




Then it got an industrial blue-gray paint scheme, much like the other one. It was made to look dirty and chipped.



And from the other side:



And here it is with the original generator, and a slightly worried citizen for scale.



And that's it!