Probably not for pop music

All INHA plugins use seeded randomness: each seed creates a unique and infinite, but repeatable pattern of events. The pattern is anchored to your DAW/project timeline, so every event stays in the same place regardless of where or how many times you start playback.

Disclaimer These plugins are independent software developed by a solo developer, not products developed by a commercial audio software company. Nobody got paid making them. They are not even passion projects. They are reluctant necessity chores that exist solely because nobody else made them, so that I could have just bought them. As a music producer I needed what they do, and as a professional software developer, I had the misfortune of knowing how to make them. They have not been thoroughly tested across different systems, DAWs or DAW versions, and are provided as-is. That being said, I am still a decent software engineer; these plugins contain zero clutter, do their job, and perform extremely resource-efficiently.

/STUTTER

Screenshot of INHA Stutter

Applies random stutters with tempo-synchronised, note-synchronised, or free-running operation. A regenerable random seed produces infinitely randomized yet fully repeatable stutters, anchored to the DAW timeline so the stutters remain consistent regardless of the playback start position. For less random and more deterministic high-resolution stutter engineering, everything is automatable (e.g. set amount to max and automate bypass only).
Based on my previous work on Stuttering Butcher and Retrigger:
colab.research.google.com/github/o-inha/SloppyButcher7/b...

Version: 1.1.14 Type: VST3 Effect (64-bit) OS: Windows (64-bit) Size (unzipped): ~860 KB

To see how it works, view the demo videos and (included in the plugin ZIP).

14.00 €

Licence for 2 devices.
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