Devlogs About Game Design Page 4
TL;DR: I hid a tiny Asteroids clone as an easter egg on my website. Played it for an hour straight. Now it's a 50-player MMO with territory building, and I buil...
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We’re not a studio with dozens of people. We’re a duo pouring late nights, sketches, and playtests into our first project: Slime Attack: Survivor . Over the...
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check out this talk I did at https://technicallygames.com.au/ about the making of BLUEJEWELED!...
First off, Merry Christmas, happy holidays, and general well wishes to you all! I'm sharing some stuff that has been going into the game over the year that I ha...
Como que isso foi me acontecer?! Copiar um jogo ruim desses? Pois é , nada como limitar o jogador, seguir um listinha para ser um jogo anti-diversão... Ei Com...
Hey everyone! For the next Pixelwood Valley update, I’m deciding between two options and would love your opinion: 1️⃣ UI Update – a full UI pack with a...
We are announcing the new mobile version of our game. Oyunumuzun yeni mobil sürümünü duyuruyoruz...
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I've added new missions and playable planes most of missions are now with use of planes. Stalingrad, Berlin, and islands of Japan now ready to play soon I'll pu...
My Friends the Monster Trainers is Jamwitch’s award-nominated (had to get that in there) Pokemon-inspired narrative deduction game, created for Ludum Dare...
The Daily Spell is a daily puzzle with an ongoing story that I originally created for ThinkyCon Jam 2025 . In this post, I’ll talk about what I learned from T...
Caelan enters the hotel. But... but why every events is personal?!...
After some feedback from the playtesters, here are some major improvements: Changed the item text in the opening scene when a corresponding card is picked up. T...
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=-=-= Progress Report of 12/17/2025 =-=-= Hotel G floor is done already. Other floor s ( floor or floor s?? who knows? ) is still need some works and fixes. I'm...
Merry Christmas, ya filthy animals It’s that time of year again and, with Christmas rolling in, I felt inspired to revisit an old passion project. Over the pa...
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V4.0 (12/2025) In this update all icons have been completely redesigned. Now they look more premium and unique Due to the complexity of creating icons and lack...
We’ve been hard at work on something new for Ruinstars , and we’re excited to finally talk about it. Horde Mode is our upcoming solo and cooperative surviva...
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A couple of players asked me about my creative process, so decided to get into it a bit here. Consider this a companion piece to the It 2 dev log , which goes i...
Platformer games are simple to make, yet hard to master. Your player clips through floors. Enemies detect randomly. Jumps feel floaty. Sound familiar? If you pl...
A mysterious unknown interrupts the player! The Warp Update introduces Bonus Levels through narrative Warp Encounters , challenging the player with exciting, sk...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #11: Building a Character Selection Screen...
Karting without a hitch Physics in SuperTuxKart are a careful mix between realistic elements and gameplay elements to smooth the experience and avoid many of th...
FR_ (english below) Salut ! Un petit tutoriel pour fêter la réception du jeu Cairn sur la plateforme Playtiles ! (danse de la joie) Si vous voulez y jouer, al...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #10: Game Over Loop & Players Tied...
I forgot to share the last video on here that I had planned. I am sorry. This year has been a crazy one but I will attach a few fun things in this update. (As a...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #9: Round Start/End Loops, Music, & Sound Effects...
Hello everyone! I’m excited to share the latest updates and what I’ve been working on recently. This past month has been all about UI and interactivity —...
🧩 Devlog #4 Ver1.4.8 – Update Notes 🛠 Latest Updates 🔹 1. Improved Real-time Shadow System Added a distance-based soft shadow effect: the farther the...
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Boss Encounter Expansion The late game is getting a huge spike in tension and strategy. 10+ new bosses , including majors like the Obsidian Colossus , Uranium W...
Just a friendly update to let you all know what we're working on for PlinkIdle! There are some big design changes in the works, as always informed by folks' hel...
we had a little problem...
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The Untitled Project is a game about a guy stuck in a hexagon. He was punished for his crimes.
The latest version of the Dark UI Kit is now available. This release focuses on improving clarity, usability, and production-ready quality so you can apply the...
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Making games is not hard, you just don't have a recipe. If you're reading this, chances are you've hit that familiar wall in game development. You know the basi...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions...
En ✨ What’s new in Act II: A living memory labyrinth with an interactive map, hidden notes, and shifting corridors High-stakes dice duels against the Shadow...
New block: Race Hyperloop, Race Narrow Added thumbnails for track editor road types Fixes: Better bumpers makes the car more stable Track editor first block var...
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Infusion has needed to be an essential part of Arcane Earth moving forward. It had to be designed to help players avoid getting soft locked while upgrading both...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #7: Bug Fixes, Ki Blasts, Player Stats Gauges, etc...
🛠️ Bug Fix: Scoring System Not Resetting Properly We fixed an issue where the score did not reset when returning to the Main Menu. ❗ The Problem Previous...
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Hey everyone! 👋 I'm working on traps and mechanisms for the game — sharing two blueprints. First one — helps Santa cross to the other side: lever, gear...
Haunted Hotel Delivery is a horror game with eerie experience. The game themes around PSX style graphics, but once I got the feedback, I analysed, most of the f...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #6: Implementing Ki Blast Projectiles and Collisions...
Este é um trecho de um vídeo que estou trabalhando para falar como quase fiz um jogo MUITO ruim e o que eu fiz para desviar, um dos motivos já tem no vídeo...
🔹New Feature: Show Correct Answer When player submit a wrong answer, the game now displays the correct answer to help with learning and improvement. 🔹Redu...
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Comment on the demo if you know Gamemaker and want to be involved in the development of this project in any capacity. Audio design, artwork, coding, story eleme...
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Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer...
Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
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