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Devlogs About Game Design

Steel Frost development continues (Jeff now has eyes!)
2
Game Design
I'm continuing game development after a long hiatus. I've been very busy with life and work at the animation studio, and all I had time for was occasional work...
Weapons in LiveFire League: chapter 4
Game Design
Time to complete the weapon series with the final chapter — energy weapons. This category includes: Blaster (covered in Chapter 1 ) Shock Rifle Laser Rifle Wh...
DEVLOG - Sensitivity Considerations in CBF (Sensitivity Special Part 2)
7
Game Design
I have wanted to write a devlog for a long while about the sensitivity considerations for CBF. The trouble was, every single part of the game informs those cons...
The Feat Dilemma
Game Design
Hey there Delvers in the Deep, TUM at its core is built vaguely from 3 LEGO bins: Savage Worlds, OSR philosophy, and D&D. As such, there are some places where t...
1 file
Weapons in LiveFire League: chapter 3
Game Design
Heavy weapons deal massive damage — if you hit. They also consume a lot of ammo, whether you hit or not. This category includes: Rocket Launcher, Plasmagun, a...
🧪 +100 Potions Prefabs (Unity3D) Magic Potion Blender
1
Game Design
💰Price : $1.63 🖥️System Requirements🪄 📦 Package #1 [Unity5] Unity Version: Unity 5.2.4 or later (fully compatible with Unity 5.x). 🔌Unity Versi...
Death clears your shift - not your conscience.
Game Design
Do not worry about your death. It happens to everyone. This is sort of the point. Archive_7 - to the player. Dying resets your shift, but the story keeps going...
Devlog: Final member of the cult!
25
Game Design
Ezechiel Miss a letter — lose a limb. The fifth & final member of the cult - and one of our romance interests ;) The formidable head of the cult himself. The...
I'm making a game about contradictions, but players are choosing a side
Game Design
I wanted to design a game whose core idea was constant contradiction: freedom of choice exercised within a carefully delimited catalog of options. The system do...
Monsters
Game Design
Some of the art for the monsters...
The gods are back! (Early Access)
Why a platformer and not a top down RPG? SlumberNapped show and tell #5
4
Game Design
So some of you might be wondering why Slumbernaped is a platformer RPG and not a top-down game like most popular RPGs. Well, in this post, I'd like to go into w...
Update Notes: Menu and Settings Improvements
1
Game Design
Hello everyone! This update focuses on improving the menu and settings experience, along with fixing a few UI issues that affected clarity and feedback. Fixed a...
1 file
Your ideas for the game future
3
2
Game Design
Hi everyone! We are getting ready to launch a playtest for the game on Steam and would love to hear your thoughts beforehand. We are currently planning the next...
Weapons in LiveFire League: chapter 2
Game Design
Continuing our deep dive into the weapons of LiveFire League , it's time to talk about standard weapons — the classic trio: Shotgun, Machinegun, and Minigun...
Devlog
Game Design
"Hello everyone! I've publised updates for the Android build and Windows build. This focuses on stability and squashing some bugs to make the experience smoothe...
2 files
Thank you + April 2026 Devlog
13
168
Game Design
Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
Forest?
1
Game Design
New location is under development :D...
It's time to save your dog!
Catch-Up, Callbacks, and Persistence: Keeping a Multi-Run Mystery On Track in a Card Game
2
Game Design
I.T. Never Ends feels like a shuffle of absurd help-desk tickets, but underneath that shuffle is a structure. Most of what you see is ordinary content: weighted...
Moving away from "Solo Dev"
12
17
Game Design
Development continues! I'll give updates at the end, but I also wanted to add a few thoughts about how I've changed my thinking for Heart Sigil Elchemia. When I...
"Frieza's Fury" Game Development Devlog #14: Bug Fixes
Game Design
"Frieza's Fury" Game Development Devlog #14: Bug Fixes...
"Frieza's Fury," a retro, 8-bit-style, Dragon Ball Z themed fighting game fan project for PICO-8.
About the choice system, the core of Thoughtless
Game Design
Lately, especially since I've intensified my marketing efforts before te release, I've been thinking about what makes Thoughtless what it is. The reason why som...
Weapons in LiveFire League: chapter 1
Game Design
In a shooter, weapons are everything. They define how you move, where you position yourself, how you attack and defend. Bad weapons ruin the game. Good weapons...
Devlog #2 — How Combat Works (and Why You Keep Losing Fleets)
Game Design
Astrobellum is free for the next few hours. Grab it now if you haven't, and please drop me feedback — this is early access and your input shapes what gets bui...
3 files
🎉 Full Release
2
Game Design
Full Release Hey everyone. I’m really excited to say that Underjoy is now officially available . This project started as a small idea, and over time it grew i...
2 files
Mastery System
2
3
Game Design
Hi guys! I’d love your feedback on an idea we’re thinking of experimenting with in Chrono Bot. NEW MECHANIC The idea is a Mastery System. Actions would beco...
v0.3.0
Game Design
This release has been exceptionally long and complex to make. I was not able to do everything I planned, but there are still some very cool milestones. Let’s...
2 files
Atom update
Game Design
ATOM PUNK update The introduction of combat towers is one of the key content updates, significantly changing the gameplay dynamics. This expansion focuses on st...
Character deep dive: Edgar A - the senior poet.
1
Game Design
Meet the staff. Starting with the man who filed a ticket as a sonnet. This is the first entry in a new devlog series for I.T Never Ends : character spotlights...
Saving, settings and quality of life improvements - Prototype Version 3
Game Design
Hello everyone! tl;dr - This week I added a save system, settings, worked on quality of life improvements and bug fixes as well as localization support (not ava...
1 file
Meet the characters of Tavern Talk - #10 Voy & Renu
4
Game Design
Dear Innkeepers! Another humanoid kin are the Phantasms that are very skilled at summoning illusions, and due to their natural affinity to the realm of nightmar...
2 files
How we killed our game (and resurrected it)
3
Game Design
Hi everyone!!! I'm Fra / Boh and this is the second devlog for our game Echoes of Ymdir! This time it is not a changelog, since there is no update (the map is s...
LiveFire League: Prototype is Now Playable
Game Design
**25 years ago**, I first sat down to play *Quake 3 Arena*. I was only 5 years old, and the game grabbed me with its speed, its chaos, its pure adrenaline. Back...
PvE Missions and Objectives
Game Design
Original posted to the Ruinstars blog I’ve been working on the objectives in the PvE missions for Ruinstars . The mechanics are solid, but in a full PvE campa...
1 file
A thing Vade Arcanum taught me
Game Design
If you've used Vade Arcanum at your table, you've probably pushed through that moment where a roll produces something you didn't plan for and had to decide on t...
Interview - Electric Airship
4
Game Design
I've had an interview with the Electric Airship Podcast! We mainly discuss Moon River and some of the other things I've done, as well as just chopping it up abo...
Freytra Peaks making-of
3
Game Design
In this devlog, we''re going to take a look at the creation process behind the upcoming track “Freytra Peaks”, exploring the creative process behind the tra...
Meet the characters of Tavern Talk - #9 Baya & Una
6
Game Design
Dear Innkeepers! Talking about interesting places in Tavern Talk - have you been in a spa in the swamps? No? Then, here is someone you have to meet: Baya Baya (...
2 files
SlumberNapped show and tell #4
5
Game Design
Hey, I just finished the battle background for the Nightmare Battles in Ed's Nightmare, and I wanted to share it with you all. I'm not going to share the code...
Price Minipulation
1
Game Design
Arcane Earth has a small daily price system I quite like… One of the quieter mechanics in Arcane Earth is something I have been calling “price manipulation...
Devlog: The Estate!
10
23
Game Design
Dark romance dating-sim
Devlog #4: Turn The Music On!
9
Game Design
I’m back, Diecaster! We’ve just returned from a long holiday, and it feels really good to be back. That also means, it’s time for the fourth Playtrack dev...
Meet the characters of Tavern Talk - #8 Skully & Archie
10
Game Design
Dear Innkeepers! Some patron's just come into your tavern to enjoy magical drinks and hear the newest rumors. Now meet two special gentlemen! Skully Skully (he...
2 files
Designing the Caves beneath Fort Vulgar
2
Game Design
I finally have some DEVelopments worth bLOGging about for this project, so first a brief introduction. In 2022 I started running a Dolmenwood campaign (more acc...
Suggest, view and comment on future features
2
Game Design
Hi! See future features and comment your favorite or suggest some: http://www.beautifulfantasy.art/2026/03/the-next-features-i-may-add-to-caverns.html...
Meet the characters of Tavern Talk - #7 Tia, Clay & Dindi
9
Game Design
Dear Innkeepers! Dragons are real in Tavern Talk . Its world of Asteria rests on the Aether Tree – a colossal world tree that is home to the five Dragons of t...
2 files
Devlog: Meet our boys! <3
7
29
Game Design
Hi! I'm so excited to finally introduce you our romanceable boys! <3 I've put together character cards for four of our lovely masters, breaking down both their...
Devlog 6 – Polishing the Final Experience
4
Game Design
🌫️ Atmosphere & Details Hey everyone. I wanted to take a moment to share a quick update on how things are going with Underjoy . I’m currently working ful...
Dev diary 3/20: UGC Arena Mode
Game Design
We have been designing an UGC arena for our game, On Any Journey. It is still on early prototype. Free feel to download the build & join our Discord channel:...
1 file
Dead Reckoning — v0.1.26 Devlog: Decisions, Drift, and a Layout Bug That Ate All the Buttons
Game Design
First: an apology. v0.1.24 shipped broken. If you played it in the window between Thursday and Friday's hotfix, you would have opened the game and found that ev...
3 files — 0.1.26
Meet the characters of Tavern Talk - #6 Jade & Iniko
8
Game Design
Dear Innkeepers! Tavern Talk has all kinds of characters and Asteria is the home to the majority of its humanoids. You can also find a massive variety of flora...
2 files
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