Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlogs About Game Design

Devlog #1: Inspiration
6
Game Design
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Here, Have A Cryptid
Game Design
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
Making A Cryptid
1
Game Design
We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
2 files
DEVLOG - Unreliable Narration & Second Person Perspective, Crosspost!!!
9
Game Design
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Themes in "Pyrates"
Game Design
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Tight Maps and Empty Space
1
Game Design
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
2 files
January Devlog (* ´ ﹃`*)
44
Game Design
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Reward Boxes
Game Design
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
​Luig's Tiny Pockets: One Item at a Time
2
6
Game Design
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Void Salvage Roadmap
2
Game Design
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
Signs of life
1
7
Game Design
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
✅ STRUCTURA! Update Patch Notes v1.1.35
Game Design
Some changes...
3 files
Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
working on new levels
Game Design
this one is part of the Second Act, when we arrive the downtown's coast...
Devlog #12 — Building the game from the inside
Game Design
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Shorts-Devlog #7,3
Game Design
get in a magic Flight!
Devlog #03: The Trap & The Finish Line
2
4
Game Design
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
1 file
+100 Potions Prefabs – Unity3D
Game Design
⭐Features: ✅ More than 100 Main Potion Prefabs: Fully functional, with a mix of single-mesh and multi-mesh designs. ✅ 1 Broken Potion Prefab: A special pr...
Devlog #01: It all started with this
2
2
Game Design
It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
2 files
Devlog #02: 6 Dudes, 14 Days
4
Game Design
Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
2 files
Devlog #00: Why We Chose Intent-Based NLP Over GenAI for Our Horror Game
11
Game Design
Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
2 files
Parallax !!!
1
2
Game Design
Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Town Building
Game Design
Jersey Devils are attacking your coal shipments. The Brotherhood of Divine Mysticism will descend upon your town after an unfortunate incident involving a Tomb...
1 file
Mazes!
Game Design
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Demo is now live on itch.io! 🎉
1
Game Design
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
1 file
Graphics update in progress ...
2
2
Game Design
Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
How Doce Fim's sprites are set up!
2
22
Game Design
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
AI in Pyrates
Game Design
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Jump! Solo itchlog 1: The 5 Stats
2
Game Design
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
update
Game Design
new level here want to play...
[Feedback wanted] My First Game demo: A Zero-Code PVZ-Like Rogue With Hands-On Chaos & Carryover Sunlight! 🌱💥
2
Game Design
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
1 file
Attribute Design in Spellblade
Game Design
We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
The digital version of Lightseeker is now AVAILABLE!
2
6
Game Design
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
New playable characters (coming soon)
1
Game Design
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
O que tem para explorar? - Mini-Devlog #7,2
Game Design
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
Progress Checkup! (Jan. 2026) | Scratchin' Melodii Devlog
20
35
Game Design
Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress ov...
Community Showcase: Making the Mod Tiny Louvre (by blur)
3
Game Design
ell: Hi everyone! It’s been a hot minute since the last Tiny Life Community Showcase post, but I’ve been wanting to revive the category for years now. The o...
Game theory, logical paradoxes, and Karl Popper
Game Design
Many puzzles in Pyrates were inspired by game discussed in game theory, logical paradoxes and puzzles, as well as… Karl Popper’s views on scientific reasoni...
1 file
Descent into Darkness: Development Progress on PENANCE
Game Design
The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recen...
3 files
A Fresh Visual Upgrade & Ongoing Improvements
Game Design
Over the past few days, I’ve been focusing on refining the visual quality of Climb Through . One of the major changes includes a fully reworked lighthouse mod...
🎉2025 Celebration and Recap🎉
11
Game Design
HAPPY NEW YEAR!🎉🎉🎉 Well, almost. 2025 was like a new game +7 final boss and boy howdy am I proud of just how much game dev was done!! It's a LOT and I'...
Adding narrative to a daily word puzzle in The Daily Spell
7
17
Game Design
The Daily Spell is a daily puzzle with an ongoing fantasy story. As a huge fan of daily puzzle games, I was excited to experiment with combining the daily forma...
Damage and damage calculation system.
Game Design
I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and...
Devlog 10 - Reorganizing Development
2
Game Design
Hello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organizat...
5 Tricks to Enrich Your World Design
4
6
Game Design
Your platformer game can engage players 100x better if you create a world they want to explore. Finding it difficult to design an interesting world to get your...
Devlog 16: Update on 'Things'
4
Game Design
Seasons Greetings Bludgeoneers! It has been a wild second half of '25 for us. I cover a bit of that in my last Devlog where I talk about needing to take a bit o...
1 file
From Easter Egg to MMO: The Accidental Birth of CLASHROIDS
Game Design
TL;DR: I hid a tiny Asteroids clone as an easter egg on my website. Played it for an hour straight. Now it's a 50-player MMO with territory building, and I buil...
1 file
The Demo is Reborn: A complete rebuild of Slime Attack: Survivor
1
Game Design
We’re not a studio with dozens of people. We’re a duo pouring late nights, sketches, and playtests into our first project: Slime Attack: Survivor . Over the...
1 file
making of BLUEJEWELED
1
3
Game Design
check out this talk I did at https://technicallygames.com.au/ about the making of BLUEJEWELED!...
SlumberNapped Devlog #17 (Dec 25th 2025) update.
1
Game Design
First off, Merry Christmas, happy holidays, and general well wishes to you all! I'm sharing some stuff that has been going into the game over the year that I ha...
How i almost made a Superman 64 clone - DEVLOG 07
Game Design
Como que isso foi me acontecer?! Copiar um jogo ruim desses? Pois é , nada como limitar o jogador, seguir um listinha para ser um jogo anti-diversão... Ei Com...
Loading more posts...