Devlogs About Game Design
I'm continuing game development after a long hiatus. I've been very busy with life and work at the animation studio, and all I had time for was occasional work...
Time to complete the weapon series with the final chapter — energy weapons. This category includes: Blaster (covered in Chapter 1 ) Shock Rifle Laser Rifle Wh...
I have wanted to write a devlog for a long while about the sensitivity considerations for CBF. The trouble was, every single part of the game informs those cons...
Hey there Delvers in the Deep, TUM at its core is built vaguely from 3 LEGO bins: Savage Worlds, OSR philosophy, and D&D. As such, there are some places where t...
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Heavy weapons deal massive damage — if you hit. They also consume a lot of ammo, whether you hit or not. This category includes: Rocket Launcher, Plasmagun, a...
💰Price : $1.63 🖥️System Requirements🪄 📦 Package #1 [Unity5] Unity Version: Unity 5.2.4 or later (fully compatible with Unity 5.x). 🔌Unity Versi...
Do not worry about your death. It happens to everyone. This is sort of the point. Archive_7 - to the player. Dying resets your shift, but the story keeps going...
Ezechiel Miss a letter — lose a limb. The fifth & final member of the cult - and one of our romance interests ;) The formidable head of the cult himself. The...
I wanted to design a game whose core idea was constant contradiction: freedom of choice exercised within a carefully delimited catalog of options. The system do...
Some of the art for the monsters...
The gods are back! (Early Access)
So some of you might be wondering why Slumbernaped is a platformer RPG and not a top-down game like most popular RPGs. Well, in this post, I'd like to go into w...
Hello everyone! This update focuses on improving the menu and settings experience, along with fixing a few UI issues that affected clarity and feedback. Fixed a...
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Hi everyone! We are getting ready to launch a playtest for the game on Steam and would love to hear your thoughts beforehand. We are currently planning the next...
Continuing our deep dive into the weapons of LiveFire League , it's time to talk about standard weapons — the classic trio: Shotgun, Machinegun, and Minigun...
"Hello everyone! I've publised updates for the Android build and Windows build. This focuses on stability and squashing some bugs to make the experience smoothe...
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Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
I.T. Never Ends feels like a shuffle of absurd help-desk tickets, but underneath that shuffle is a structure. Most of what you see is ordinary content: weighted...
Development continues! I'll give updates at the end, but I also wanted to add a few thoughts about how I've changed my thinking for Heart Sigil Elchemia. When I...
"Frieza's Fury" Game Development Devlog #14: Bug Fixes...
"Frieza's Fury," a retro, 8-bit-style, Dragon Ball Z themed fighting game fan project for PICO-8.
Lately, especially since I've intensified my marketing efforts before te release, I've been thinking about what makes Thoughtless what it is. The reason why som...
In a shooter, weapons are everything. They define how you move, where you position yourself, how you attack and defend. Bad weapons ruin the game. Good weapons...
Astrobellum is free for the next few hours. Grab it now if you haven't, and please drop me feedback — this is early access and your input shapes what gets bui...
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Full Release Hey everyone. I’m really excited to say that Underjoy is now officially available . This project started as a small idea, and over time it grew i...
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Hi guys! I’d love your feedback on an idea we’re thinking of experimenting with in Chrono Bot. NEW MECHANIC The idea is a Mastery System. Actions would beco...
This release has been exceptionally long and complex to make. I was not able to do everything I planned, but there are still some very cool milestones. Let’s...
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ATOM PUNK update The introduction of combat towers is one of the key content updates, significantly changing the gameplay dynamics. This expansion focuses on st...
Meet the staff. Starting with the man who filed a ticket as a sonnet. This is the first entry in a new devlog series for I.T Never Ends : character spotlights...
Hello everyone! tl;dr - This week I added a save system, settings, worked on quality of life improvements and bug fixes as well as localization support (not ava...
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Dear Innkeepers! Another humanoid kin are the Phantasms that are very skilled at summoning illusions, and due to their natural affinity to the realm of nightmar...
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Hi everyone!!! I'm Fra / Boh and this is the second devlog for our game Echoes of Ymdir! This time it is not a changelog, since there is no update (the map is s...
**25 years ago**, I first sat down to play *Quake 3 Arena*. I was only 5 years old, and the game grabbed me with its speed, its chaos, its pure adrenaline. Back...
Original posted to the Ruinstars blog I’ve been working on the objectives in the PvE missions for Ruinstars . The mechanics are solid, but in a full PvE campa...
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If you've used Vade Arcanum at your table, you've probably pushed through that moment where a roll produces something you didn't plan for and had to decide on t...
I've had an interview with the Electric Airship Podcast! We mainly discuss Moon River and some of the other things I've done, as well as just chopping it up abo...
In this devlog, we''re going to take a look at the creation process behind the upcoming track “Freytra Peaks”, exploring the creative process behind the tra...
Dear Innkeepers! Talking about interesting places in Tavern Talk - have you been in a spa in the swamps? No? Then, here is someone you have to meet: Baya Baya (...
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Hey, I just finished the battle background for the Nightmare Battles in Ed's Nightmare, and I wanted to share it with you all. I'm not going to share the code...
Arcane Earth has a small daily price system I quite like… One of the quieter mechanics in Arcane Earth is something I have been calling “price manipulation...
I’m back, Diecaster! We’ve just returned from a long holiday, and it feels really good to be back. That also means, it’s time for the fourth Playtrack dev...
Dear Innkeepers! Some patron's just come into your tavern to enjoy magical drinks and hear the newest rumors. Now meet two special gentlemen! Skully Skully (he...
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I finally have some DEVelopments worth bLOGging about for this project, so first a brief introduction. In 2022 I started running a Dolmenwood campaign (more acc...
Hi! See future features and comment your favorite or suggest some: http://www.beautifulfantasy.art/2026/03/the-next-features-i-may-add-to-caverns.html...
Dear Innkeepers! Dragons are real in Tavern Talk . Its world of Asteria rests on the Aether Tree – a colossal world tree that is home to the five Dragons of t...
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Hi! I'm so excited to finally introduce you our romanceable boys! <3 I've put together character cards for four of our lovely masters, breaking down both their...
🌫️ Atmosphere & Details Hey everyone. I wanted to take a moment to share a quick update on how things are going with Underjoy . I’m currently working ful...
We have been designing an UGC arena for our game, On Any Journey. It is still on early prototype. Free feel to download the build & join our Discord channel:...
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First: an apology. v0.1.24 shipped broken. If you played it in the window between Thursday and Friday's hotfix, you would have opened the game and found that ev...
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Dear Innkeepers! Tavern Talk has all kinds of characters and Asteria is the home to the majority of its humanoids. You can also find a massive variety of flora...
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