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Devlogs About Game Design Page 2

💬[DEVDIARY: FEEDBACK RESPONSE] Answering Your Questions
8
Game Design
Нey friends! This time, we’re here specifically to answer your questions and the wonderful comments you’ve been leaving here and on other platforms. Some o...
How Can Spiders Get More Love?
2
Game Design
In the years since its release, Spiders of Eightstar has easily cemented itself as my least-popular game. And although I have some ideas, I'm not entirely sure...
Screenshots from two previous versions
4
Game Design
ENG: Nothing special. Before releasing Daydream Pics in the summer of 2024, I had created and tested two earlier versions with different layouts and gameplay, t...
Meet the characters of Tavern Talk - #3 Kyle & Rhea
6
Game Design
Dear Innkeeper! Today, you will meet a very special duo of characters from from Tavern Talk and we are very sure, you will like it! Kyle Vampires are by far one...
2 files
Gravity Glitch
Game Design
My first mobile game built while starting university. Learned a lot about debugging and finishing projects. I am really excited that I was able to finish it and...
Devlog – Under the hood of Void-OT
2
Game Design
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
1 file
What Does T.W.I.R.L. Even Mean???
2
Game Design
A great man once said, "Hello everyone... I'm BACK!" The man stepped forward to a stage, a bunch of panels lighting his every step, and the world waiting in ant...
Bug Fix - WebGL Tooltip Interaction Issues
2
Game Design
Fixed unclickable buttons on Tooltips (WebGL only). Card Handbook and Rune Slotting pre-selection are now fully functional. Sorry for the inconvenience—enjoy...
1 file
How much time did it take?
2
Game Design
... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
What will change for the Steam demo
2
Game Design
Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
February 2026: RENDR Festival Playtest!
4
Game Design
Deathwish Bloom stand at RENDR Festival 2026 Hello again, friends! This is going to be a really quick one as we are feverishly crafting Deathwish Bloom trailer...
Astro Shield is officially out!
3
Game Design
I'm excited to announce that Astro Shield is now available! Developing this 2D space shooter in Python was a great journey. I've implemented 10 levels, power-up...
1 file
Title Screen Image
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4
Game Design
Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Sound Atmosphere Polish
1
Game Design
Yesterday I focused entirely on environmental audio design. The goal was to make the office feel alive — not loud, but present. What was updated: Refined serv...
Meet the characters of Tavern Talk - #2 Fable & Caerlin
9
Game Design
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
2 files
Added 3 2 1 Go! to the first level
2
Game Design
Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
1 file
Arcana in Motion – How Spell Cards Transform Combat in Onigashima Idle
2
Game Design
Combat in YokaiIdle has always been about preparation—stats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell Cards i...
We used HEMA to make our TTRPG better!
2
Game Design
Follow One of Us Will Die Kickstarter here ! Many narrative-focused TTRPGs tend to sidestep intricate combat systems. Why? Often, they’re cumbersome, bog down...
update 0.1.1
2
Game Design
The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
1 file
State of the Game I
Game Design
For the time being, in terms of the 0.1 ALPHA release, these are the things that are already done: Log and info system , for combat, enemies appearing on screen...
Official Launch
2
Game Design
Updated the cutscenes to 3D so they are consistent. Now they game costs $3 due to operational costs...
1 file
Olaf the Snail Is Watching You
Game Design
So, besides some cosmetic upgrades in the garage, you’ll also meet Olaf the snail. Pretty normal troll stuff — everyone needs a pet. Olaf’s main talent is...
1 file
Devlog #2 - Dungeon Crawlers
7
Game Design
We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
2 files — 0.4.4
V5.0 (02/2026)
2
Game Design
V5.0 (02/2026) In Update 5 I added over 200 new icons, bringing the total to 500+ icons. I also introduced a few more categories to make finding icons even easi...
Playtest Log 1
3
Game Design
I figured I'd write up reports for each playtest session, this being the most complete TUM has ever been. They might be instructive in how its run until the ful...
Version 0.02 add-ons and fixes
2
Game Design
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
1 file
Devlog 4 – Polish, Fixes & Demo Update
3
Game Design
Today was all about polishing, refining, and preparing the project for a more solid demo experience. A lot of small improvements were made — the kind that rea...
"Frieza's Fury" Game Development Devlog #13: Sparking Animations & Power-Ups
1
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
Devlog 3 – New Areas, Mechanics & Pool Expansion
4
Game Design
Today was a huge step forward for the project, and the park is starting to feel much more alive (and much more unsettling) as I continue building new spaces and...
Major updates
2
Game Design
# Devlog — Last 10 Days (Feb 7–17, 2026) Quick update on what’s been added to **Hanafuda Legends** lately. --- **Koi-Koi celebration** — When someone ca...
Devlog 2 – New Areas & Major Progress
4
Game Design
🚪 A New Park Entrance One of the biggest changes in this update is the way the protagonist enters the park. I completely redesigned the entrance sequence to...
dev's back from the wars
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39
Game Design
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Power On: The DatCube 82 comes to life - Just released our FIRST game! #firstgame
1
Game Design
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
1 file
"Frieza's Fury" Game Development Devlog #12: Building a Character Selection Screen (Part 2)
1
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
How I write my story
2
Game Design
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
Updating The Game V1 !!
4
Game Design
🛠️ Devlog Update – Current Progress Right now I’m focusing on expanding the map and pushing the project into a more detailed and immersive state. The m...
1 file
Meaningful Rarity
1
Game Design
In YokaiIdle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have on your...
Here, Have A Cryptid
1
Game Design
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
Devlog #1: Inspiration
8
Game Design
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Play is Essential
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2
Game Design
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the k...
1 file
Squishy Meat Brains, Narrative Positioning, and Probability
10
3
Game Design
I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to...
2 files
Making A Cryptid
2
Game Design
We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
2 files
added cover
1
Game Design
i just added the cover lol...
1 file
hey please send feedback and screenshots of what you do!
DEVLOG - Unreliable Narration & Second Person Perspective, Crosspost!!!
12
Game Design
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Themes in "Pyrates"
2
Game Design
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Version 3!
3
Game Design
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
2 files
Tight Maps and Empty Space
2
Game Design
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
2 files
January Devlog (* ´ ﹃`*)
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Game Design
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
​Luig's Tiny Pockets: One Item at a Time
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7
Game Design
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Reward Boxes
1
Game Design
Every dungeon in YokiIdle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect the era...
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