Devlogs About Game Design Page 2
Đey friends! This time, weâre here specifically to answer your questions and the wonderful comments youâve been leaving here and on other platforms. Some o...
In the years since its release, Spiders of Eightstar has easily cemented itself as my least-popular game. And although I have some ideas, I'm not entirely sure...
ENG: Nothing special. Before releasing Daydream Pics in the summer of 2024, I had created and tested two earlier versions with different layouts and gameplay, t...
Dear Innkeeper! Today, you will meet a very special duo of characters from from Tavern Talk and we are very sure, you will like it! Kyle Vampires are by far one...
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My first mobile game built while starting university. Learned a lot about debugging and finishing projects. I am really excited that I was able to finish it and...
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
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A great man once said, "Hello everyone... I'm BACK!" The man stepped forward to a stage, a bunch of panels lighting his every step, and the world waiting in ant...
Fixed unclickable buttons on Tooltips (WebGL only). Card Handbook and Rune Slotting pre-selection are now fully functional. Sorry for the inconvenienceâenjoy...
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... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
Deathwish Bloom stand at RENDR Festival 2026 Hello again, friends! This is going to be a really quick one as we are feverishly crafting Deathwish Bloom trailer...
I'm excited to announce that Astro Shield is now available! Developing this 2D space shooter in Python was a great journey. I've implemented 10 levels, power-up...
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Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Yesterday I focused entirely on environmental audio design. The goal was to make the office feel alive â not loud, but present. What was updated: Refined serv...
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
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Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
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Combat in YokaiIdle has always been about preparationâstats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell Cards i...
Follow One of Us Will Die Kickstarter here ! Many narrative-focused TTRPGs tend to sidestep intricate combat systems. Why? Often, theyâre cumbersome, bog down...
The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
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For the time being, in terms of the 0.1 ALPHA release, these are the things that are already done: Log and info system , for combat, enemies appearing on screen...
Updated the cutscenes to 3D so they are consistent. Now they game costs $3 due to operational costs...
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So, besides some cosmetic upgrades in the garage, youâll also meet Olaf the snail. Pretty normal troll stuff â everyone needs a pet. Olafâs main talent is...
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We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
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V5.0 (02/2026) In Update 5 I added over 200 new icons, bringing the total to 500+ icons. I also introduced a few more categories to make finding icons even easi...
I figured I'd write up reports for each playtest session, this being the most complete TUM has ever been. They might be instructive in how its run until the ful...
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
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Today was all about polishing, refining, and preparing the project for a more solid demo experience. A lot of small improvements were made â the kind that rea...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
Today was a huge step forward for the project, and the park is starting to feel much more alive (and much more unsettling) as I continue building new spaces and...
# Devlog â Last 10 Days (Feb 7â17, 2026) Quick update on whatâs been added to **Hanafuda Legends** lately. --- **Koi-Koi celebration** â When someone ca...
đŞ A New Park Entrance One of the biggest changes in this update is the way the protagonist enters the park. I completely redesigned the entrance sequence to...
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
đ ď¸ Devlog Update â Current Progress Right now Iâm focusing on expanding the map and pushing the project into a more detailed and immersive state. The m...
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In YokaiIdle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have on your...
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
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Hello again, Diecaster! Maybe youâre wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the k...
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I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to...
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Weâre super close to 60% with 20 days to go . Iâm confident weâll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
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i just added the cover lol...
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hey please send feedback and screenshots of what you do!
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
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I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
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Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bugâit's a feature, straight out of retro puzzle gol...
Every dungeon in YokiIdle rewards a box upon completion. These boxes are more than simple loot dropsâthey are curated reward pools designed to reflect the era...
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