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Devlogs About Game Design Page 9

Scale Space Early Access v1.7 is Now Available on itch.io for $4.20!
Game Design
itch.io link: https://setzstone.itch.io/scale-space Thank you to everyone who encouraged me to keep going to get to this point! It was really hard to pull the t...
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Abhor Late Night Shift Horror is Relaunched
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Game Design
DOWNLOAD NOW AND SUPPORT 🚨 Abhor Late Night Shift is LIVE! 🚨 Get ready to face your fears in this heart-pounding horror thriller PC game! In Abhor Late Ni...
​Levelling Up DEI: How Empathy Shapes Better Games and Teams
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Game Design
Creating a game is not just all about coding and design - equally as important is forming an inclusive team that values each and every person. We have found tha...
2 files
June 2025: We’ve got our MC!!!1
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Game Design
Our MC Sky is in the house! 🥹 Main Announcement: It’s an honour and a pleasure to introduce our female MC (Main Character) Sky. In ‘Deathwish Bloom’ yo...
Thursday 29th of May
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Game Design
Small patch today fixing a few issues since last monday! :) Gameplay You can now reach relation level 3 with Stecchi. , Relation experience has been reduced acr...
Terralora Development Progress Update!
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Game Design
Remember to join our Discord to talk more about the game, give feedback, and make suggestions for what direction I should take it in or what to add to the game!...
Added an Input Log feature to track player input.
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Game Design
Your inputs will now be displayed on the right side of the screen. Now there's no way you would not know what input you have placed...
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Devlog #9: A Little Bit of Polish
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Game Design
Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets h...
Scenario Test
Game Design
Hi there, friends and foes of democracy, I have been working on putting the pieces together for the game and thus created a lil playable test. This test shows t...
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Difficulty balancing and new interaction animations
Game Design
Extra Juice and better game economy and balance...
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Defend the past, protect the future: Save Grandma’s legacy from the flames of war!
Another Four Years
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Game Design
It took four years to build this initial demo from scratch. It was an amazing learning experience, and moving forward there have been a lot of changes when it c...
The roadmap
4
13
Game Design
I can finally says this, we are close to releasing the first public beta! Over the project's development, I've experimented with many game mechanics, seeing wha...
PlinkIdle Game Design Discussion
9
Game Design
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
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Final steps!
7
Game Design
Hello adventurers! Spent the last few months polishing Lightseeker, fixing game break bugs, normal bugs, spelling mistakes and finishing the last endings of the...
CHHAYA'S DEVLOG #5 || THE MAIN HOUSE
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Game Design
I WAS WORKING ON MAIN PUZZLE LOGIC:- AND THE HOUSE: I created a door lock system requiring a specific key to unlock and a picture puzzle where players arrange i...
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Updates & Improvements In Progress
Game Design
As I've seen the current version of the PDF recently downloaded more than ever before, I wanted to write a little bit about the ambitious rewrite of the system...
新的开始
2
Game Design
本作曾在浏览界面上架过,但后来不知为何被下架了,作者并未接到任何通知。这是补档。...
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Battle Simulator - an insight
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Game Design
Battle Simulator was initially a gift for someone on Christmas, no names mentioned. It was inspired off of a small paper game I used to do with my classmates al...
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Build 0.51.0a: gearing towards expanding the game
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2
Game Design
Greetings! Welcome to my yearly report about progress on Second Legacy. You may skip directly to the end of the article for the full release notes, or keep read...
2 files
CHHAYA'S DEVLOG #4 || GHOST
Game Design
HEY EVERYONE, SO, I HAVE BEEN WORKING ON MY GAME CHHAYA FOR QUITE A WHILE NOW AND I HAVE BEEN THE HOUSE PART OF MY GAME. I HAVE BEEN WORKING ON IT :- HERE ARE S...
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Which animation fits best for ...
Game Design
one late but essential mechanic was to skip the waiting time before each wave, I increase the waiting time exponentially with every wave to give the player enou...
Translating Narrative Themes Into Mechanics - Character Classes (part 1)
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Game Design
You Will Die In This Place is a nihilistic class-based dungeon crawl TTRPG where characters typically become weaker instead of stronger as they progress through...
V0.2
Game Design
🚀 Dev Log v0.2 Highlights 🔥 Reinforcements Slider Tired of predictable matches where one side gets the upper hand and then just grinds it out? That’s ov...
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How a Graphic Designer Became an Art Director in an Indie Game (and Didn't Lose His Mind)
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Game Design
When you’ve only worked in graphic design and suddenly dive into game development — especially in an indie project without a team of illustrators — you qu...
How I Reclaimed My Passion for GMing
Game Design
I love tabletop role-playing games. I discovered them towards the end of my high school years, and through college, I was obsessed with them. Just sitting at a...
The Process of Building Dungeons
Game Design
I knew from the beginning that You Will Die In This Place was going to be a dungeon crawling TTRPG and that it would require maps of at least some of its dungeo...
FIXED CHHAYA-DEMO||#2
Game Design
Hey everyone, Thank you so much for your patience and support. I'm happy to share that Chhaya is now fully fixed and working as intended ! 🔧 What was fixed...
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DEVLOG - Punishing Game Design (VENGEANCE)
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Game Design
Hope you're just as excited about this one as I am. hehehehehe This month's devlog is about the narrative and mechanical structure used for the most punishing c...
The Cost of Art (And Maximising Value)
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Game Design
As a person who has been on both sides of the client/artist divide when it comes to commissioning artwork, I know that the true cost of art is more than simply...
Maze of Cards version 1.0 out now
Game Design
The first version of maze of cards is officially out now, both of which are completely free to play so check it out and spread the word. Also give feedback as m...
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WIP #2 - First test results and considerations
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Game Design
Alright, I managed to play a game of Astropolis over my local wargame association, together with a Warhammer Fantasy Battle veteran nonetheless. We had fun, but...
The Transient Nature of Ideas
Game Design
You Will Die In This Place is the stitched together reanimated corpse of a multitude of ideas that never really died, but were not intrinsically big enough to b...
CHHAYA FIXED||#2
Game Design
NOTICED A BUG I MADE A MISTAKE WHEN UPDATING CHHAYA , FORGOT TO FIX THE FIRST PERSON CONTROLLER. BECAUSE OF THAT WHENEVER THE GAME STARTED THE PLAYER WOULD GO F...
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The Process of Creating Miniatures
Game Design
I'm currently in the process of designing some miniatures which are, ostensibly, for use with You Will Die In This Place. The use of miniatures is very much an...
Actualización del Ashcan!
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Game Design
Gracias a la financiación, logramos conseguir editor y esta es la versión del ashcan que se venderá de forma física en la mega XP!...
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FIXED CHHAYA-DEMO
Game Design
THING'S FIXED SO, TOMORROW I PUBLISHED THE UPDATED VERSION OF CHHAYA'S DEMO BUT AFTER TRYING I REALISED THERE WERE MANY BUGS IN THE GAME LIKE GAME DOESN'T START...
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Comet Dev: Hard Mode
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9
Game Design
Hey guys, it's been a minute since we last spoke. The game has gone through a major visual upgrade thanks to Kirill (our level & cutscene artist) and Jan (our p...
Bizarre
Game Design
Hi everyone! I want to thank everyone again who downloaded my new game, Colossus! This is really making my dreams come true to see so many people interested in...
May 2025: the state of affairs
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Game Design
Mr Red being serious about DevLog updates Dear Shardians and the Golden City dwellers, happy May Day! I hope this is your day off. Instead of busying yourself w...
Good progress
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4
Game Design
Ich mache gute fortschritte die letzten tage, und komme gut voran das Spiel fertig zu stellen. Fast alle Maps sind fertig, Story ist ebenso so fertig. Jetztgeht...
CHHAYA-DEMO is getting an Update
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Game Design
Indian Culture CHHAYA is an Horror game Based on Indian Culture But in the CHHAYA-Demo, We doesn't get Indian culture, atmospheric and horror Feel And My friend...
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Portable Gaming for Playtesting
Game Design
Just wanted to give a little blurb about how nice native Android builds are for game testing. Since this is my first project using Godot, I've gotten a lot of u...
Major update
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Game Design
Beta 0.2.0 Added a new level: Glacier, with new mechanics. Added support for the Spanish language. Redesigned quests for the first level, renamed Plains. Redesi...
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Previous logs
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Game Design
17/02/2025 Latest updates: Now the characters have a house, where you can see your current collection. (In the future I intend to make this location also a SAVE...
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Revisione dei PNG Chiave
Game Design
Durante la fase di finalizzazione di Mater Tenebra , ho concentrato l'attenzione sulla revisione dei PNG (Personaggi Non Giocanti) chiave. L'obiettivo era garan...
Sneak Peeks before Steam release
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Game Design
Hey itch people! I've realized I haven't really kept you all up to date on what's going on with Doodle Empires, but rest assured development is still moving for...
Hallowed Candy 1.6 UPDATE
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Game Design
HALOWED CANDY 1.6 It's been a hot minute since I worked on Hallowed Candy, I'm currently fixing it up across the board. Being one of my first ever projects, the...
First Update!
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Game Design
Many thanks to everyone who played and gave feedback on the game. This is the first update, with some changes to the level design, the inclusion of music and so...
Devlog #8: Improving Accessibility
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Game Design
I have dedicated April to adding and improving the accessibility features in the game and with the nice coincidence that Steam is adding accessibility tags to t...
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