Devlogs About Game Design Page 10
Many thanks to everyone who played and gave feedback on the game. This is the first update, with some changes to the level design, the inclusion of music and so...
I have dedicated April to adding and improving the accessibility features in the game and with the nice coincidence that Steam is adding accessibility tags to t...
We are told about the importance of listening from a young age, but as we get older it becomes easier to block “outside” noise and hone in on our decided st...
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Hey there! I felt like it was time for another devlog, it's been a little longer than usual I think. I felt it was less of a priority since I'd just shown off a...
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
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A while ago I posted asking whether 16:9 or 4:3 was better for an analog horror game on reddit . The responses were pretty split—some people loved the immersi...
Project Status : Early Narrative Prototype Build : Linear One-Time Playthrough Chapter : Prologue 0 — “Awake” Universe : Inspired by The Mandela Catalogue...
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Its based jam 2025 Spring - The game jam started on 5th April... And I started my game development exactly two days later... 7th of April... Because I was overt...
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I went through a few versions of the overall lighting and darkness before release. After I launched the final version, some of the internal testers said it was...
LONG WAITED MSE 1.4.0 IS HERE! New Features: Notifications Show Only a particular event feature New UI Plugin setting feature Script commands Better export syst...
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This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-15-programming-by-spite/ The Friday Tiding #15: Programming By Spit...
🚀 Launched my first UI kit on itch.io today! After months of tweaking pixels, testing layouts, and refining the vibe… it's finally live. This kit is all ab...
Flowrate has always been about survival—but now it’s about legacy too. In the latest version, we’ve started adding support for permanent megastructures...
It's been five days since the launch of Kill Him Faster Season One: Rip and Tear! I'm finding myself very happy with how things have done - it's sold probably m...
The Mark of the Demon and the Tale of Two Brothers The Chaos of Nebranok The downfall of Nebranok Island began the moment the seals that bound the demons were b...
I don't know but today I have updated our game 3 times. This is the final update (hopefully) and once again we really appreciate anyone who finds bugs and repor...
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Hello everyone, I have finished editing all the text up to the final part of the story. I have noticed that I struggle to write endings. Maybe because that mean...
In this update i fixing some text that cant translated into english, and this update included many minor bug fixing. Hope you enjoy at playing this this game...
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Oh my GOODNESS!~ Yesterday I had the pleasure of speaking with Lover’s Lens and Morig on their podcast over at Otome.com . What a fun experience! I’ve never...
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-14-from-the-ground-up/ The Friday Tiding #14: From The Ground Up 11 Ap...
Flowrate’s development has been coming together, and I’ve made some solid progress worth sharing. Roguelite Direction Flowrate is shifting more fully into r...
Figuring out the “best” way to handle arithmetic in a game is my least favorite part of playtesting. I obsess over it anyway because I want to save myself...
Update baru dari Saksi Malam Kematian. - Improve audio in cutscene - Minor Enemy bug fix Saksi malam kematian bisa kalian download secara gratis, tapi kami berh...
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Depois de algumas décadas, voltamos aqui a mexer nesse projeto gostoso pra tentar deixar ele mais toleravel. Nessa nova atualização, estão adicionados: -Sis...
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APRIL UPDATE - 2 FIGHTER ADDED: CARTI & YE - ADDED CAMERA ZOOM Option: Just tap Z to switch between. LMK if it helps - Fixed Infinite Jumping Bug - Better FPS P...
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In Flowrate, fuel is your life . You start with 500 tons , and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast...
Hello everyone, In the past weeks, work has been only getting tougher on me, and I started drifting away from writing. I am unhappy with that because writing is...
In Flowrate, every planet might save you — or waste your last bit of fuel. But you’ll never know until you're almost committed. Here's How It Works: From fa...
Hello!! I upgraded the tileset and added some new stuff to it: new mushroom platforms, new flowers, vines, stones, grass, added trees, cave entrance new backgro...
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Water is life. And life is... something better than a dull light blue rectangle. The 3-color map looks boring, so I've decided to add a few lines to seas and oc...
Issue #2 - Starting combat, combat and ending combat Hey, check this out ↓↓↓ Yeah, its the current state of the combat system. It works™! A few things h...
Flowrate doesn’t have enemies. There’s no combat, no AI ships chasing you, no lasers. But it’s still deadly. In Flowrate, the danger is movement itself...
Hello everyone. We would like to make some introducing. All latest and relevant updates you could check here: DEVLOG For now we working next on COOP and Surviva...
Hello friends, As you know, we have been experimenting with the mobile version of the Zombotron Re-Boot game and have come to the conclusion that we should do a...
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Hi, everyone! I’m glad these lines found you in the vast world of the Internet. There’s so much Internet out there. And yet here we are, together on this pa...
Backstory If you really think about it, Barkley 2 is a very weird game. What I mean by that is; its so much different from Barkley 1 and, due to being a commerc...
In Kobold Krew, all actions are going to be solved with an Action Roll. The kobold will roll all the dice in the dice pool and then look for the highest number...
In this devlog of Aberiel Christmas Ball Roller, all the Christmas gifts are being discussed. As told previously, there's a wide variety of Christmas gifts to c...
In English; 1-I have fixed some bugs also make some life of quality improvements. 2-level up is easier for testing skills. 3-Made game and stamina management a...
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Christmas is gone but for enthusiasts the spirit of Christmas lives on. Aberiel Studio, himself is a Christmas enthusiast and thus he created 3 Christmas-themed...
In this devlog, we will look in depth, the Blender Viewports Vs The Final Renders of "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environmen...
"People never belonged by the sea. It has always been our enemy. A harsh, unforgiving, alien world. Deprived of the very things that sustain us: air and light a...
In this devlog, we will look in depth how "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environment & candy canes are made in Blender. As the...
Header image: battle view showing Narilla vs Najmagi with the devlog title on top Hello, wonderful humans! It's been a while since my last devlog... I'll try to...
First off, wow. Thank you, each and every one of you, for taking a chance on a fan TTRPG. I really hope you are enjoying the game. No point prevaricating: "The...
I was on the Geeks With Shields podcast talking about my game design process, DOOM, and minis-games in general. Check it out here: Direct Link: https://open.spo...
Hi there, friends and foes of democracy! About a month ago I finished and published the animation below, showing how the city in Socratic Democracy changes with...
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