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Devlogs About Game Design Page 10

First Update!
8
Game Design
Many thanks to everyone who played and gave feedback on the game. This is the first update, with some changes to the level design, the inclusion of music and so...
Devlog #8: Improving Accessibility
1
Game Design
I have dedicated April to adding and improving the accessibility features in the game and with the nice coincidence that Steam is adding accessibility tags to t...
The Secret to Smarter Decisions - The Power of Listening
2
Game Design
We are told about the importance of listening from a young age, but as we get older it becomes easier to block “outside” noise and hone in on our decided st...
1 file
Progress Checkup! (Apr. 2025) | Scratchin' Melodii Devlog
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35
Game Design
Hey there! I felt like it was time for another devlog, it's been a little longer than usual I think. I felt it was less of a priority since I'd just shown off a...
let's talk about nostalgic perfumes
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9
Game Design
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
4 files
If you're interested...
Game Design
Some Pictures...
Tried playing my own analog horror game on a CRT… nearly shat myself
Game Design
A while ago I posted asking whether 16:9 or 4:3 was better for an analog horror game on reddit . The responses were pretty split—some people loved the immersi...
Dev Log — Missing Echo v0.1
1
Game Design
Project Status : Early Narrative Prototype Build : Linear One-Time Playthrough Chapter : Prologue 0 — “Awake” Universe : Inspired by The Mandela Catalogue...
1 file
Kaboomars!!! 🧨 - An explosive experience
1
Game Design
Its based jam 2025 Spring - The game jam started on 5th April... And I started my game development exactly two days later... 7th of April... Because I was overt...
1 file
Dark, but Not Scary? Let’s Fix That
1
Game Design
I went through a few versions of the overall lighting and darkness before release. After I launched the final version, some of the internal testers said it was...
MSE 1.4.0
1
Game Design
LONG WAITED MSE 1.4.0 IS HERE! New Features: Notifications Show Only a particular event feature New UI Plugin setting feature Script commands Better export syst...
3 files
The Friday Tiding #15: Programming By Spite
Game Design
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-15-programming-by-spite/ The Friday Tiding #15: Programming By Spit...
🚀 Launched my first UI kit on itch.io today!
2
Game Design
🚀 Launched my first UI kit on itch.io today! After months of tweaking pixels, testing layouts, and refining the vibe… it's finally live. This kit is all ab...
Permanent Megastructures: Making Every Run Matter
Game Design
Flowrate has always been about survival—but now it’s about legacy too. In the latest version, we’ve started adding support for permanent megastructures...
Kill Him Faster Season Two
Game Design
It's been five days since the launch of Kill Him Faster Season One: Rip and Tear! I'm finding myself very happy with how things have done - it's sold probably m...
#1 Dev Talk
1
Game Design
The Mark of the Demon and the Tale of Two Brothers The Chaos of Nebranok The downfall of Nebranok Island began the moment the seals that bound the demons were b...
CHANGESSS AGAIIINNN!!!
1
Game Design
I don't know but today I have updated our game 3 times. This is the final update (hopefully) and once again we really appreciate anyone who finds bugs and repor...
1 file
Final stretch of writing
23
Game Design
Hello everyone, I have finished editing all the text up to the final part of the story. I have noticed that I struggle to write endings. Maybe because that mean...
Update 0.2.1 (Text in another language is fixed)
Game Design
In this update i fixing some text that cant translated into english, and this update included many minor bug fixing. Hope you enjoy at playing this this game...
1 file
A 𝐹𝓁🏵𝓌𝑒𝓇𝓎 Interview with Otome.com!~
5
Game Design
Oh my GOODNESS!~ Yesterday I had the pleasure of speaking with Lover’s Lens and Morig on their podcast over at Otome.com . What a fun experience! I’ve never...
DEVLOG - Merciful Game Design - The "Trunk" of Catalyst: Blind Faith's Branching Narrative
13
Game Design
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
The Friday Tiding #14: From The Ground Up
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-14-from-the-ground-up/ The Friday Tiding #14: From The Ground Up 11 Ap...
Megastructures, Roguelite Focus, and Visual Pass
1
Game Design
Flowrate’s development has been coming together, and I’ve made some solid progress worth sharing. Roguelite Direction Flowrate is shifting more fully into r...
Design Diary: Math Wrath
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13
Game Design
Figuring out the “best” way to handle arithmetic in a game is my least favorite part of playtesting. I obsess over it anyway because I want to save myself...
Update baru menuju akhir update 0.1.9
1
Game Design
Update baru dari Saksi Malam Kematian. - Improve audio in cutscene - Minor Enemy bug fix Saksi malam kematian bisa kalian download secara gratis, tapi kami berh...
1 file
ATUALIZAÇÃO NOVA!!! porém humilde.
1
Game Design
Depois de algumas décadas, voltamos aqui a mexer nesse projeto gostoso pra tentar deixar ele mais toleravel. Nessa nova atualização, estão adicionados: -Sis...
1 file
APRIL UPDATE
Game Design
APRIL UPDATE - 2 FIGHTER ADDED: CARTI & YE - ADDED CAMERA ZOOM Option: Just tap Z to switch between. LMK if it helps - Fixed Infinite Jumping Bug - Better FPS P...
1 file
How Fuel Usage Works in Flowrate (And Why It's Dangerous)
Game Design
In Flowrate, fuel is your life . You start with 500 tons , and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast...
At a Crossroad: The AI "Threat"
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34
Game Design
Hello everyone, In the past weeks, work has been only getting tougher on me, and I started drifting away from writing. I am unhappy with that because writing is...
You Don’t Know What’s on a Planet Until You Get Close
1
Game Design
In Flowrate, every planet might save you — or waste your last bit of fuel. But you’ll never know until you're almost committed. Here's How It Works: From fa...
Added new stuff to this tileset c:
Game Design
Hello!! I upgraded the tileset and added some new stuff to it: new mushroom platforms, new flowers, vines, stones, grass, added trees, cave entrance new backgro...
1 file
Water is important
Game Design
Water is life. And life is... something better than a dull light blue rectangle. The 3-color map looks boring, so I've decided to add a few lines to seas and oc...
Let´s talk about combat - Part 2
2
Game Design
Issue #2 - Starting combat, combat and ending combat Hey, check this out ↓↓↓ Yeah, its the current state of the combat system. It works™! A few things h...
Making Risk Feel Real in Flowrate
1
Game Design
Flowrate doesn’t have enemies. There’s no combat, no AI ships chasing you, no lasers. But it’s still deadly. In Flowrate, the danger is movement itself...
FCAV UPDATES WILL BE HERE | ITCH.IO
1
Game Design
Hello everyone. We would like to make some introducing. All latest and relevant updates you could check here: DEVLOG For now we working next on COOP and Surviva...
Full Reboot!
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18
Game Design
Hello friends, As you know, we have been experimenting with the mobile version of the Zombotron Re-Boot game and have come to the conclusion that we should do a...
4 files
Deathwish Bloom – the origins, or 7 years of doodling
3
Game Design
Hi, everyone! I’m glad these lines found you in the vast world of the Internet. There’s so much Internet out there. And yet here we are, together on this pa...
Let´s talk about combat - Part 1
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2
Game Design
Backstory If you really think about it, Barkley 2 is a very weird game. What I mean by that is; its so much different from Barkley 1 and, due to being a commerc...
Kobold Krew 2 - the Dice pool
2
Game Design
In Kobold Krew, all actions are going to be solved with an Action Roll. The kobold will roll all the dice in the dice pool and then look for the highest number...
Christmas Ball Roller | All Christmas Gifts | Aberiel Studio
2
Game Design
In this devlog of Aberiel Christmas Ball Roller, all the Christmas gifts are being discussed. As told previously, there's a wide variety of Christmas gifts to c...
Last Update 1.05
Game Design
In English; 1-I have fixed some bugs also make some life of quality improvements. 2-level up is easier for testing skills. 3-Made game and stamina management a...
2 files
Christmas Ball Roller | A Christmas Game Like No Other
Game Design
Christmas is gone but for enthusiasts the spirit of Christmas lives on. Aberiel Studio, himself is a Christmas enthusiast and thus he created 3 Christmas-themed...
Coco The Christmas Bird Flying | Blender Viewports vs Final Renders
3
Game Design
In this devlog, we will look in depth, the Blender Viewports Vs The Final Renders of "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environmen...
Transmission #2 | Below the surface
2
Game Design
"People never belonged by the sea. It has always been our enemy. A harsh, unforgiving, alien world. Deprived of the very things that sustain us: air and light a...
Coco The Christmas Bird Flying In Blender Viewport
Game Design
In this devlog, we will look in depth how "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environment & candy canes are made in Blender. As the...
V6
2
Game Design
New and maybe final update...
2 files
Devlog #7: Overcoming Design Problems
Game Design
Header image: battle view showing Narilla vs Najmagi with the devlog title on top Hello, wonderful humans! It's been a while since my last devlog... I'll try to...
The Long Way Home: An Update
Game Design
First off, wow. Thank you, each and every one of you, for taking a chance on a fan TTRPG. I really hope you are enjoying the game. No point prevaricating: "The...
Geeks with Shields Podcast
Game Design
I was on the Geeks With Shields podcast talking about my game design process, DOOM, and minis-games in general. Check it out here: Direct Link: https://open.spo...
Improving the city. Part I: Greekness
Game Design
Hi there, friends and foes of democracy! About a month ago I finished and published the animation below, showing how the city in Socratic Democracy changes with...
2 files
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