Devlogs About Game Design Page 15
For this new project, I'd like to open up my process a little and share some thoughts on the work as it develops. I often get questions about my art/design proc...
Hey gamers! We're excited to share that we've launched 1 November the unstable alpha version of our new clicker game! Please keep in mind that this version may...
Huge expansion coming I wanna make a huge expansion of this pack and i would like to hear your ideas for it !...
MECCANICHE DI GIOCO Condizione : Il sistema delle tre necessità è stato semplificato e riassunto in un'unica meccanica chiamata "Condizione", per ridurre la c...
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New Maps + Level Select? I watched another playthrough of someone getting wrecked by the storm. I don't know if to be concerned if players quit the game due to...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-3-the-invisible-skill/ Game Design. It's a very strange thing. All imp...
And Solstice is no different! To this end, I've starting to work on Solstice 2: Winter's Respite . This will transform Solstice from it's zine-format into an en...
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Welcome to Our First Devlog Hey everyone! We're thrilled to share our very first devlog with you all. Honestly, we weren’t sure where to begin, so we thought...
The Nine is dead. Long live The Nine! I have taken all the ideas from here and recontextualized them into the upcoming TTRPG using the Mörk Borg license, Under...
Hi! It's been a long few months, and with that, there is some progress! Since my last post, I've been mainly working on UI elements. I've also completed a ton o...
The Haunting House Created by DreamForge Studio using Unreal Engine, "The Haunting House" plunges players into a nightmarish world where reality blurs with the...
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Thank you so much to everyone that participated in and reviewed Curious Creeps during the Knave 2e jam '24. The winners will be announced by Ben Milton on his Q...
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
This is a post that I made for the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-2-in-the-barrel/ The Friday Tiding #2: In The Barrel 11 Oct...
Hey everyone! We’ve been working hard on Why We Fight the last few months, testing the game extensively and building the game out in advance of when we launch...
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Character Creation Process for Darkly Glass I wanted to put up a post about the character creation process for this project for my own records and in case anyon...
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Hi there, this is Polly! I am the Community Manager for Team Treats! On August 16th 2024, Team Treats developers Rae and Ivo hosted a Dev Log Recap Event on the...
Today I'm gonna be writing up my process and thinking for designing the Extra Advances of New Blood! Actually I'd already done this but then lost my draft which...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Dating in real life can be hard! When you're a bat it can make things harder! In this guide we'll teach you how to date the bat of your dreams in Bat Café: Bat...
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This is a post that I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-filling-1-bugged-out/ I am planning on this to be the first of a weekly...
I’ve been thinking a lot about how to simplify Fast Action Wrestling and while I have a number of simplifications in mind, the major ones are below: Change th...
0.2.3 Patch Notes : Bugfixes : Fix player grappler cancled when grounded state (theres some place where it shouldnt ground player but it does resulting grapple...
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We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Hello everyone. In the time that I haven't been updating Gothic-Punk, I've been studying several other skirmish games. I've been seriously considering changing...
0.2.2 Patch Notes : Audio When hitting enemy now the audio globally instead on world space Visual Effect Enemy now get split second hit red flash when getting h...
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With HorrorVale releasing in only a little over a day now, I can't help but think about the long journey that led up to this point, and I felt the need to talk...
How Glory Hunters Was Made, Part 1: Imagining the Experience I’ve always seen a game designer as someone who creates experiences. The designer is the one who...
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Okay guys, you've seen enough the game's page on Game Jolt and SAGE 2024 site, but now I'm going to announced that the demo is finally made available on itch.io...
I am creating the features of each part of my game, now monsters and places. Then I'll connect my illustrations to them, and continue with other things as I exp...
Hi there! I don’t intend to be in your inbox too much, but people have claimed a whole ONE HUNDRED community copies and we’ve been at #5 on the itch.io phys...
Hello, I'm Tsuneko, a Japanese blue cat who loves ‘free games’ I'd like to introduce and acknowledge the Special Thanks people here. First of all, Bobo The...
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I found an old demo of Iridescent Crown I released in June 2014, back when it was called Multimirror! It's surprisingly close to the final product I released tw...
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This is a post I have made on Zinnia Game's blog: https://zinniagames.com/polish-and-problems/ Work continues on Project Petunia as I slowly march the game towa...
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
Hello! In this dev log, I'll be taking a look at some of the features available in Synthaar's build mode, and what kind of creative control you have over the cr...
Remember way back in March, a whole 6 months ago, when Ikezu-ishi v0.4 came out and I was like "is this a finished game?" 3 months later v0.5 came out so clearl...
Votado en el Concurso de ZX Spectrum Game Maker como mejor juego por la audiencia, mejor juego por el jurado y mejor pantalla de carga, gracias a todos por resp...
The Help Action We finally cracked the code, campers. During every play test players would ask me if they could help another practitioner cast a spell. The only...
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This is a post from the Zinnia Games Blog I released the first playable demo for Project Petunia on September 12th. Despite the relative lack of advertising I m...
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Si te gusta mi juego votalo en este enlace: https://strawpoll.com/61gD963aVZw If you like my game, vote for it at this link: https://strawpoll.com/61gD963aVZw...
I've added a world map to the game, and included some visual effects. To read what it implies in the gameplay, read my blog here: http://www.beautifulfantasy.ar...
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
Se añadió una versión de la tipografía en mapa de bits para su uso fácil sin requerir TTF en productos que no necesiten tipografías dinámicas...
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Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to y...
Añadidas las versiones de 48 y 128K en Ingles, en breve, mas idiomas disponibles. Added the 48 and 128K versions in English, more languages available soon. Agg...
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