Game Devlogs Page 4
A new year, a fresh start. Today we took the plunge and migrated the entire project to Godot 4.6 . It’s always a bit nerve-wracking to upgrade the engine mid-...
Migoyugo is now being played on a (reasonably) stable website at migoyugo.com. There are still bugs to be worked out, but we have a small community that plays r...
Hi all human captains, Hope you had a great new earth month so far! o7 Thank you for all your support for the alien community. NA5A can never be more flattered...
Version 2.0.0 Anniversary update! Artifact Krewe is three years old! This little update celebrates this milestone with minor improvements and quality of life ch...
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First off, my apologies to anyone trying to keep tabs on this. I realize the last devlog was almost 2 years ago. I have moved updates to Steam and socials but t...
Updates in V0.6.0 ✅ Kitty companion helping with Seeds ✅ Expanded Skill Tree Upgrades (5 new Upgrades) ✅ Update EndRoundUI to UIToolkit (way better animat...
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New Features New Level (9th). Added Space key as an alternative to Left Click for movement. Fixes Minor bugs in Level 7. Potential fix for collisions between th...
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Hey everyone! I Decided to make an update on the game's development since the past few days i've found the motivation to continue working on it, so i guess the...
I am very excited to annouce the newest version of Dragon Adventure ! After a long *6* months without any updates, I am delighted to share the very common "main...
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(Francais plus bas) English I got feedback from a few players who suggested some quality of life improvements as well as found a few bugs, so I spent a bit of t...
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From January 30th to February 1st, I participated in Global Game Jam with a small group of friends. It was a short, messy sprint of a process (as most game jams...
Fixing some bugs and cutscenes. 1. Adding light/shadow to cutscenes: 2. Fixed a bug where the word “None” would appear in dialogs: This was related to the c...
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Hey silly weebz!!1! I just pushed an update for Smug AI that fixes issues caused by recent Windows 10/11 updates! Smug should now run much smoother and more sta...
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Initial Build Release Note: This build is heavly focused on the systems and mechanics of the game, Content updates will be made easier to be implemented moving...
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Pleased to announce another Splatter Knight release. War of the Frozen Heart a zine for Splatter Knight that expands the scope of the game with some additional...
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We're almost there!!!! Waaahhh!!!! I have foregone the desire to do slaloms so I'm going to add some deco and... that'll be the last prototype update for this f...
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Hello, Scientist! After a lot of hard work and many iterations, Atomic Test is finally live! This is a high-stakes, physics-based incremental game where every s...
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Due to the game being to large for normal itch.io uploads I´ll upload the current updates to google-drive instead until itch.io responds. The links are on Disc...
After completing my one-eyed shinobi cat platformer in just one month, I decided to polish and release the underlying codebase as a reusable template for Godot...
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Since A Week At Glob's 2 features a lot more characters than the first game, I thought it'd be fitting to include a little tutorial here on how each character w...
Church Wars is now playable in the browser. Leave your high score in the comments, and thanks for checking it out!...
Update - 1.1.8 Fixes a bug that caused the game to autosave at incorrect times, which could result in an invalid autosave file. This patch does not automaticall...
2 files — 1.1.8
Made some edits based on Reddit feedback: Added leaderboard Background now matches target color to make it easier to see the target...
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I’ve been developing this cozy desktop quest log for a little over a week now, and it’s been so fun to see it start to come to life. My first priorities wer...
UPDATE v0.2.0 Minor bug-fixes Web demo updated Changed developer console keybind to "F1" Changed mod list keybind to "F2" Added an update log in the main menu C...
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Version 0.2.0 - Inventory & Mystery Tiles New Features Mystery Tiles System - Gray tiles spawn at 11% chance during matches Match 3+ mystery tiles for item drop...
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Hello, my beautiful raccoon friends! After a relatively low-key but productive December, we started 2026 at an absolute sprint. With the script mostly complete...
Hi, it's been a while. Since the last devlog, we finally managed to add a dialogue system!! Finally, we can add silly old dialogue for all these creatures. Than...
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Hi SANICs! SANIC IS REAL 0.3.1 has released! Changelog: - Addressed CVE-2025-59489 (about time lol) - Removed Unity splash screen - Changed certain fonts to Com...
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In preparation for Steam Next Fest I made a demo while waiting for credentials to be finished, which means my itch.io followers can give it a try NOW! DEMO LIMI...
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Night Call: Home Alpha v3.1.1 — BIG UPDATE! 🇷🇺 | 🇺🇸 Привет всем! Вы долго этого ждали! Я рад вам предста...
Title: Layout Fix & UI Optimization Great news! We've just released a minor update to improve the player experience: UI Scaling Fix : Resolved an issue where th...
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This build made on the early echelons of 8 feb includes our newest opponent : the Romanian Tacham r-2 This tank hunter may seem almost deceptively sluggish with...
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"PluPlu" - Strategic Action Puzzle with a Twist! I’ve overhauled the difficulty system! In "PluPlu," the walls are your best friends—but they can also be yo...
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Demo version 1.01 is out. - Portuguese language support has been added - A bug that had a 32:1 chance of occuring which prevented Scene 1-1's boss from spawning...
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Web build now available for Shovel Knight VS Knight Man! As I was going back through my projects, I realised that one of my most polished projects was stuck beh...
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La version 2.0 tiene como objetivo optimizar, solucionar bugs, y añadir algunos detalles que no dieron tiempo en el desarrollo inicial. Nota: Esta es la versio...
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It's been unusually quiet. And I apologize for the lack of anything from my end. I'm kinda here to speak my mind on some things relating to the current hiatus...
This week on Funky Fishing, our time was mainly dedicated to making the (hopefully) last big decisions for our game and then writing them all down in the design...
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New foe Blue Rhyno bettle: idle atk fly hurt death...
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Rpg acton sprite bundle
Bot or Not is a short browser game. You read ten quotes. Five were written by humans. Five were generated by AI. You guess which is which. It sounds simple. Mos...
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Jeg krøp til korset atter en gang og introduserte ferdighetspoeng (skillpoints) så spilleren i større grad skal få (problemer med å få [hehe]) formet sin...
2 files — 1.01.41.44_hotfix_1
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