Game Devlogs Page 4
hi! its austin. i skipped last week's devlog because i didn't want to write it... last week i was recording a new trailer and also took a few days away from the...
Some more minor fixes. NPCs are now behaving properly and won't try to use wallhacks on hero units (minor fixes to behavior AI) Healthbars on reinforcements now...
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Demo Update 2 - Added a little Info UI, when something finishes (Buildings or successful battles / facilities captured) - Added the prestige button to the insta...
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Hello there! I hope you're doing well — here’s what’s new in today’s devlog: 🔨 UI Improvements Main UI panels now have distinct materials based on th...
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After 5 years, this project has been updated to Godot 4. I plan to release more updates in the near future. Re-balancing is first on my list. Thanks to Slay the...
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A new update for Pax Astra is coming, planned to release either this weekend or next week! :) It not only contains lots of bug fixes but also new story content...
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Long time no see! I've taken a good break from the development process, I hope you've been doing well. Changelog Bug-fix — Fixed a bug where Motion Blur setti...
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Hello, dear Delverians! It is time for a new update on what has been going behind the scenes. We are making steady progress towards the next major update 0.2, a...
Wow! This turned out to be a bit more extensive than I expected, but I fixed a few small bugs, did some color adjustments, and I'd now officially call this proj...
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So a new BIG update is coming soon (this month) and it will be the final update or not, becouse there is a few ideas from communiti communiti ideas for updates...
🚀 Update v1.5.1 is here! This focused update adds exclusive visual and audio effects for the Mythic tier trails (Katana & Inferno) Changelog: • Mythic comb...
Changes: Added support for both 40-column and 80-column display modes, controlled by the SCREEN_WIDTH and BANNER_OFFSET constants. Redesigned the HUD banner: No...
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We're two game developers now working on our own ideas and testing them at an early stage. Right now we’re working on a proof of concept for a cyberpunk game...
UI/UX Automation: Renamed activity to action Bug Fixes Automation: "Set Priorities to x" toggle now skips locked actions correctly...
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Hello out there! I have had the worst health month, I will put that on Project Emerald. Slow progress has been made on Project Rebirth. Yay! Game talk... there'...
All the dialogue and narrative for the prologue chapter are finally in. Next up is compiling the list of placeholders to sketch and insert into the engine. With...
Added booster pack opening animation Added cutscene skipping functionality Added popup for money value changes Added sprinting Added "Offer Card" button...
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Showcasing a new weapon I recently implemented. Update is kinda slow recently but I'll continue my work. (Also is anyone beside me is reading this? If yes, than...
In the desert metropolis of Phile, Lovette's orphanage lies in smoldering ruins after the bioengineered horror, Wyrgan, attacks the city. Chapter 3 is finished!...
New features: added shift and Ctrl click for bulk delete on Campaign Codex Bug fix: Campaign Codex had a missing call, causing it to lock at loading notes. Issu...
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Fixed a bug where linux users wouldn't be able to play, added reset button, fixed player animation, fixed a couple typos, added a gravitaing animation...
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I'll be going over a more in depth description of how cards function in this game in this post Firstly, the number in the top left is the value of the card. If...
fixed trash not spawning after coming back from market...
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coin & hot cocoa walking sim
Full rewrite before alpha 5 the code is erased, AI cannot create good code now I erased all code and now write it by me now I doing alpha 1 and it will be alpha...
- Tutorial now mentions 'Senior Manager' being required to beat the demo instead of only 'Manager' - Fixed promotions happening 1 round too early, causing the d...
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Alpha 1.12.0 is finally here! This version of the game presents a completely beatable game with a final boss, an ending, and a credits screen. If you encounter...
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🎮 Play Without an Account — Guest Mode is Here! Not ready to create an account? No problem! You can now jump straight into the game as a guest — no regis...
The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here! Here is the big list of changes from the last beta version: Implemented a...
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Blood and Bandage is in early access. I am giving you guys an opportunity to play the game and give me some constructive feedback. I realize this game will not...
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-Fixed the guy world...
A sandbox game that I use to practice coding and game building
The controller support update led to some regressions in the mobile version. The game does not officially support mobile yet, but considering the demand for it...
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К небольшому сожалению вам придется ждать полноценный релиз 0.4 как минимум до середины...
- Update v0.2.6 * Changed mod menu * Added a modding tutorial inside the install Modding Tutorial: https://docs.google.com/document/d/e/2PACX-1vRZucEgtdWyJBOjMf...
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Fixed some bugs that came as a result of the added controller support. Game would shut down when trying to buy the thunder spell with the controller. Players we...
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Was bored so I finished this masterpiece from a year ago Please do not let this be a representation of my skills as a developer I'm gonna be honest I'm only wri...
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I updated the game with a few minor fixes: - Game now displays at 1024 x 896 instead of 512 x 448 , and as such, it looks much nicer . This should also help wit...
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Hi guys! Based on the feedback I gathered, I am rolling out a new 0.1.0 version. What's new: 4 new levels! Improved logic to reduce unhandled situations - when...
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i finally fixed the music looping issue lol - no crazy updates for now!...
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I made the movement feel much juicer. There are stop/turn/startup animations for running now...
Update!! Scene Partner 1.0.1 is out! Just a quick zhuzh. Please drop me a line or just comment below if you are encountering any bugs or issues. Neat? Neat! Big...
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-Changed the unity version to the newest one (I know nobody cares about this) -Added 3 new areas -Changed an Impossible Parking garage teleport -Changed the Ali...
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Game Update Language Update Improved and expanded language support. Extra Mission – Find Mystic Cat Embark on a risky journey to discover rare and mysterious...
I noticed during testing that the servers on different computers were giving me different RPC delta calls. I fixed it so that no matter where I host, the server...
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Hello everyone, here is another update. I am happy with the effort I am able to give recently. In this update, I introduce a feature I was planning since the be...
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Pyrotoad is 50% off until April 21st! 🔥🐸🔥 50% off on Steam also! As always let us know what you think of the game! Thanks! Rik O...
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Dear Companions! This release series focuses on quality of life and productivity improvements. The major features this time are “Characters in Scene” which...
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