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Game Devlogs

Thank you + April 2026 Devlog
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109
Game Design
Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
Monthly Update: March 2026
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SUMMARY. Happy April, aka Chapter 13 release month!! It’s very exciting to be able to type those words out. I’ve been eagerly awaiting this day probably as...
Chapter 15 Release Dates
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Hey all! These are the definitive release dates for CH15 ✨ Public release: June 5 Patreon tier 1 early access: June 2 Patreon tier 2 early access: May 29 Patr...
Easter, Trailer, and Kickstarter!
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Major Update
Hello All! We at Comfort Kuma Studios hope you are having a wonderful Easter! There is exciting news. We are launching a Kickstarter campaign on April...
Version 1.1 Update – Visual and Interface Improvements
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Hello! We've made some changes to make the Home Is Where He Is experience smoother and more visually polished: Updated Sprites: The main character's PNG has rec...
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The Linux Build Is Here! --and why there will be no MacOS build :((
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I've been slowly chipping away at getting "she danced in the wind like a holographic dream before the world died" on all the storefronts that are available to m...
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500 downloads in 5 days? THANK YOU!
We’re just getting started, and it’s been incredible seeing all the love you’ve shown AB+ so far. Whether it’s the SAP mechanic, the feel of the gamepla...
Halfway Funded (15 days to go)‼️
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We're halfway there! 🎉 With a little over two weeks left to go until the end of our campaign, we're now 50% funded! We're slowly but surely trekking upwards...
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Iron Log #29 - Choo choo 🚂
Hi everyone, I want to start off by saying thank you to everyone who’s supported the game in one way or another. It is incredibly exciting to see people playi...
Cyber Obsession's First Physical Showcase!
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Hello everyone! 👋 We're excited to announce that we're heading to HobbyCon at Veranza, General Santos City, Philippines (Apr 11–12, 2026)! Play our games...
Catch-Up, Callbacks, and Persistence: Keeping a Multi-Run Mystery On Track in a Card Game
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Game Design
I.T. Never Ends feels like a shuffle of absurd help-desk tickets, but underneath that shuffle is a structure. Most of what you see is ordinary content: weighted...
Snekburd Update - v1.2 - New Level Editor!
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Major Update
After almost 1 year after Snekburd’s release I’ve added a level editor that people can use to make and share their own levels! You can access the editor to...
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🍋 Lumiterra Dev Log #129 · Pets in the Dungeon, Agents on the Horizon
A warm week between seasons. Pets joined the dungeon for the first time, LUMITALENTS wrapped its six-week run, and LumiPad kept pushing the line between game cr...
Update v1.0.3
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This is a small patch to fix some minor things and smooth out a couple rough edges some folks ran into. Make "interact" (e.g. the prompt with the down arrow, li...
3 files
thank you for 250+ downloads!
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i actually started drawing this for 50 downloads -- but there's been a huge uptick in traffic lately, and i appreciate it so much!! T__T ty to everyone who's tr...
Patch 3.73
Here are some more fixes: Fixes: Arson’s sprite being offset vertically guns not firing after respawning...
3 files
Announcing Kinmoku's Next Game: “Ace & Aro: Heart-to-Heart”
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🖤🩶 Today is International Asexuality Day! 🤍💜 To celebrate, I'm happy to share my next game Ace & Aro: Heart-to-Heart which invites you to talk freel...
Love is in the air (0.7.8)
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Hey everyone! The latest Artificial Selection Beta update finally delivered the long-awaited romance scenes for the Foris route! And well, considering that Fori...
Beta 13.1
Some quick updates! Adjusted spawn in Arena to be a bit more normal Fixed Weirdo/Hayato's phase changes causing the rhythm game to be stuck for a while Updated...
2 files
Compact window toggles
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Contract, Cards, and Card Shop windows now have a compact mode toggle on their title bars Subwindows now have to be dragged beyond the snap threshold to unstick...
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Public build 1.5b is now available!
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Public day 1 build 1.5b is now available to play! There's no continuation of the story, but we've changed a few things in there such as: - Replacing new side im...
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Update 0.4.0.0
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This update contains mostly visual and clarification changes Added "layouts" to save combinations of decks and relics The "trial select" has been graphically mo...
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1 Year Of Bloodbark
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Culture
BLOODBARK IS 1 YEAR OLD Time flies when you have fun! And when you chop bleeding trees, too. But aren't those the same thing? It's been a wild ride! Bloodbark w...
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Moving away from "Solo Dev"
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Game Design
Development continues! I'll give updates at the end, but I also wanted to add a few thoughts about how I've changed my thinking for Heart Sigil Elchemia. When I...
Version 1.4 Released
To support players who purchased the original version of the game but never finished it... and now want to continue from where they left off with the remastered...
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Puzzle mode announcement
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We’ve got a fun new feature coming - Puzzle Mode will be available with the start of our upcoming closed playtest. Some details: There will be a set of specif...
Version 1.13
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Hello! This update only affects Windows users, although we've updated the version number across the board for consistency Adds support for ANGLE rendering mode...
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GID - Bug Fix Update 1
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Bug Fixing Update 1 - - Improved Key-Stealth mini-game, so it's much less difficult now. -Improved the computer password code so it's much easier for Players -I...
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Endings added to Game!!! :)
Now there are endings in the game! You can trigger the ending from a new menu in the spaceship, once you have 100+ elements. :) From here, we are into the polis...
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Devlog : March 2026
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Hello ! Time is passing by too quickly, it's been three weeks since the Demon's Apple released ! As I have told you, I want to try other game genre, but that do...
Patch 3.7.2
Greetings, yet another day 1 patch!: Fixes: Fixed the scale of the new spawn animation Fixed Summoner’s legs clipping into the ground. Fixed pausing the game...
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Upcoming Release -- 1.6 with Progress Tracks, Keyed Scenes, Discovery Checks, and Hybrid Play
Major Update
Mythic GME Apps v1.6.0 Release Notes Released April 2026 What's New Progress Tracks Guide major story arcs : Track Threads and Horror arcs with phases, flashpoi...
To Burn in Memory (Anniversary Edition) - v4.0 Update
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Major Update
Major quality of life fixes. Fixed serious UI issues occasionally preventing interaction with the game. Improved UI resolution scaling and added zoom settings (...
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PATCH NOTES v0.1b
New Mechanic Mastery System: Actions Increase their Mastery level on every completion. Once Mastered the Action upgrades with various effects( feedback ) Balanc...
The Woeful Rose & The Bitter Crow - Ver 1.0
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Major Update
Hello Everyone! It's been a couple of months, and that has given most of our lovely CG artists enough time to wrap up their CGs. There are still four common rou...
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Release: Preview 14.2: Bug fixes and new swords
Items Added new elemental swords. Flameswords can now have enchantments or curses applied, and can be generated as an artifact (as can all the new elemental swo...
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New Update: Additional Languages & April Fools
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Hi everyone, We just released a new update for Welcome, Dear Human ! New Languages Thanks to our awesome community members the demo is now also available in the...
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The Second Sight: Light Mode
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Hey everyone! I know I've been promising for a while to clean up DR now that it's finished and this is... kinda that? Sort of Light mode. There's a light mode n...
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Chapter 3 Public Demo
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Major Update
Hey everyone! So chapter 3 is taking a lot longer to write than I'd like, so I'm making the demo of it public for everyone. (My top two tiers on Patreon are get...
Personalització en Brunyols i resum de l'any passat
Hola a tothom, us hem trobat a faltar! Esperem que hàgeu gaudit aquests dies d'una bona ració de brunyols de l'Empordà (o encara que siguin, dels de vent). F...
Version 1.0.5
Version 1.0.5 is a minor release containing the following improvements: Fixed an issue where a rumbling sound could get stuck looping on the Mole Bros. boss fig...
2 files — 1.0.5
SELVEMA v1.1.8
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⚠️ Important Note (Windows) If Windows blocks the game on launch, don’t worry — this can happen with indie games. Just click: More info → Run anyway T...
2 files — v1.1.8
1,300+ Downloads
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Culture
Wow. Just... Wow. Over 1,300+ downloads and almost at 1,400+ as I type this. I'll be honest, I was not expecting to be able to make a devlog like this, especial...
MOTH 1.2 released.
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Major Update
-Fixed a bug introduced in 1.1 where the basement terminal displayed incorrectly in certain circumstances This may make old save games unstable, sorry about tha...
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v0.10 Release (Patreon)
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Major Update
Hi everyone! We're happy to announce that Artemis Day 4 is available for $5+ Patreon members to download! This day is packed-full of new content, featuring seve...
A New Floor Pack has Released!
Hello everyone! I have recently released a new Floor Pack for the Scrapped Floor Builder Prototype called "Haroon's Example Floors." This floor pack showcases f...
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Update 0.3.27
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I made the movement feel much juicer. There are stop/turn/startup animations for running now...
PUM Companion 2.11.0 Release
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Major Update
Dear Companions! This release series focuses on quality of life and productivity improvements. The major features this time are “Characters in Scene” which...
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DAY THREE HAS ARRIVED.
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Major Update
thats right gamers... it's time.... go on..... go my knights.................... (please remember saves dont transfer to my knowledge... im sowwy......)...
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Evergreen - Chapter 1 | Development Devlog 2
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Hi everyone! 👋 I’ve just finished the official trailer for Welcome to “Evergreen” - Chapter 1 ! 🎬 Check it out and let me know what you think. Also...
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