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To Kill a God's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #5 | 4.137 | 4.625 |
| Gameplay | #15 | 3.466 | 3.875 |
| Overall | #55 | 3.112 | 3.479 |
| Polish | #69 | 2.795 | 3.125 |
| Atmosphere | #76 | 3.019 | 3.375 |
| Art | #85 | 3.019 | 3.375 |
| Theme | #102 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing boomer shooter, reminds me a lot of the game SPRAWL which I loved. The only thing is that I would love to see the gun all the time and the double jump at times it did not work. But overall amazing work for a week I really loved the gunplay, is really well done, hope to see this game to have some more love in the future!
Third FPS game I play in this jam, doesn't dissapoint! It did have some issues tho. As a FPS player, I could notice that the colliders on the enemies were not accurate. If it's an FPS, I always try headshots. The abilities are too free to use, the dash especially, needs a longer cooldown. Also, I'd love the weapon to stay on screen when I fight, It's not really comfortable to look at a text when switching weapons - they were a bit unbalanced, and unfortunately, my go-to favourite used the bullets quite fast :( the machine gun. Also love a good rocket launcher, nothing matches the thrill of a double jump and then launching a rocket at a few enemies.
That being said, I got stuck - the environment, if kept simple, needs some landmarks - I got to the lower room where you drop in, completed it, then there was another room, there, had like a strange lit line on the back wall. Couldn't figure out where to go - I tried going back, but no room triggered the next wave, might have missed it.
Well done on the feeling, it does suck you in! Also, we need more impact juice and sounds! I think, might be a personal preference. Good luck onward!
Wow I have no words, how on earth did you guys manage this in a week game jam? This is insane! The music is absolutely legendary, I was headbanging all over the place while using my SMG and rocket launcher to demolish literally everyone in my path and I didn't expect there even being upgrades to it too! I killed the boss too with rocket launchers and felt really good.
The only downside is the polish as there were quite a few bugs, when I first time died I couldn't resume and after beating the game, the kill streak did not appear. The flamethrower also was not great because of short range, so I used my fists instead.
I also wish I could do more parkouring around but still it was quite fun!
You all did amazing on it :)
Really large team! Thanks for the feedback
yo, awesome music! Would've liked it even better if the tracks where starting/ramping up with the encounters.
The hand drawn elements are fantastic on the player - but not so much on the creatures. The flat sprites just don't fit as well there.
I havent played that many boomer shooters, so I already fell a lot in the tutorial, but I appreciated that the core gameplay really wasn't reliant on my platforming abilities.
Great style!
The music is insane holy hell, was head banging the whole time. Sick work with that. The game is fun af, movement is very clean and fast, guns look good and overall a blast to play. I think real texturing or proper environment models would have done amazing for the game, it's a bit plain right now. But I'm not sure if that would have been possible in the jam's time frame. The game broke for me sometimes, I couldn't get out of menus, both of the death screen and level complete screen. Lmk if I was doing something wrong or if there's a fix, will love to play again. Overall banger entry. Big kudos!
Hey! Dev here. Yes there were a couple of bugs especially in some of the final areas. We got the build done with like 8 minutes to go so unfortunately a couple of things slipped by. Also some of my post processing got stripped in the build which is a bummer. Ill be posting an updated version after the jam so people can play it!
Coolio, Stoked to play the post jam version!
very fun brother
Banger soundtrack, banger design! I loved playing this the whole way through, mostly i just wish there was more! more enemy types, more use for the movement mechanics, and a bit more engaging gunplay, but that's the nature of a week jam, all in all a great submission! c:
This is so metal!
I love the fluidity and the absolute zero f***s about any and all notion of slowness or methodical approaches - it's just all violence all the time!
In Ernest: I would appreciate a better feedback on my current HP and taking hits, plus I think this game with its constant screenshakes would benefit from heavier, more bulbous enemies and some more intense VFX upon hitting something. With the gaunt shapes I can hardly see whether I am hitting, much less doing any damage.
Nevertheless I am enjoying it and it looks pretty cool in its straightforward simplicity. The way limbs and weapons are animated add a really old school feel to it which I think is a great choice here. The music really drives one into a frenzy, too. Amazing work, keep it up!
Just sad that I am really bad at this type of game, but that is certainly not your fault XD
Awesome, loved the animation and art style, would have been cool to see the guns out all the time, not just when firing! really impactful feel tho, great game!
I agree on this, at first it felt a bit irritating to not have them out continuously. I think it would be cool, to see them for much longer. Not seeing the current weapon constantly made me want to iron-sights aim, which I think is the opposite of what you are going for with this one.
Why no linux :'(
We got in right under the wire on this one. Maybe we can post a linux build when the files get unlocked.
thank you Dev, that'd be nice
Ive got a Linux build ready to go at end of jam. Also quite a few bug fixes+refreshed boss fight
YOO, I loved the game feel on this, and the movement was really fun once i got the hang of the mechanics, the atmosphere was really cool too, and i dayum the music was fire, great work man.