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Wilt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #35 | 3.800 | 3.800 |
| Polish | #42 | 3.200 | 3.200 |
| Gameplay | #47 | 2.933 | 2.933 |
| Overall | #49 | 3.222 | 3.222 |
| Theme | #52 | 3.000 | 3.000 |
| Atmosphere | #55 | 3.333 | 3.333 |
| Sound | #55 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very solid game. The art looks really good. The gameplay is simply yet fun. Good job.
Such a clean art style.
I enjoyed watching the world transform as I progressed through the game.
The minigame was engaging enough to keep me interested but not distracting from the changes to the world.
I like the feeling of collecting the leaves and the animations of the text on the end screen.
Overall, fairly well put together.
Nice visuals! Love short and well polished games for jam submissions
Yeah we knew we wouldn't have much time and tried to plan accordingly lol, this time it worked out, often we end up overscoping! thanks for playing :)
Very nice game! Loved the art and atmosphere
thanks! :)
Great game! The art is very beautiful, and I like the design of that hooded figure, pity that game is so short!
thanks for playing! very much appreciated :)
6600, no idea if it's a lot! For 2 days of work, it's really polished and plays smooth, I like the smooth transitions. And the collect sound is addictive!
cheers for playing! happy you enjoyed :)
This was a pretty enjoyable minigame!~ there is no real incentive to speed up if you're aiming for a high score but the controls are easy to grasp and I personally loved the crunchiness of catching a leaf. The hand-drawn style is very charming too~ quite enjoyable overall!~
Yes thats something potentially to change in the future, or to create reasons to go fast/slow interchangeably. thanks for the feedback, glad you enjoyed!
A solid entry for 2 days, the background art is really pretty, I love the changing bgs as the game progresses. The gameplay works, but it can use some depth, maybe leaves to avoid. Momentum changes can have real benefits/consequences too. Overall good work for the short time frame!
Thanks very much! Would have loved to spend the whole week on this and develop it more, but unfortunately have to go to work xD, thanks for the feedback it is greatly appreciated! leaves to avoid was on my list of things for sure
The game is well connected to the lore and the atmosphere is accurate. I enjoyed the gameplay even being terrible at pointing with the mouse.
Things to improve?:
- The addition of more juicy effects will help the player to enjoy the gameplay more.
- The sound and graphics can be improved to add more readability to the game.
Thanks for the advice! glad you enjoyed :)
Would probably walk as slowest as possible to get most scores because leaves seem to fall the same everywhere anyway. Very nice and atmospheric, the hand-drawn style looking great.
Yeah that was definitely something we thought about changing, if there was more time perhaps lol. thanks for the feedback!