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Gula 9's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #157 | 4.256 | 4.256 |
| Innovation | #293 | 3.487 | 3.487 |
| Audio | #324 | 3.436 | 3.436 |
| Overall | #560 | 3.299 | 3.299 |
| Enjoyment | #936 | 3.026 | 3.026 |
| Theme | #1017 | 2.923 | 2.923 |
| Gameplay | #1084 | 2.667 | 2.667 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Each cake recipe is a risk — the wrong mix may displease the monster, while bold choices can bring the best reward.
What code and assets did you not make from scratch during the jam (if any)?
Pixel Font
How many people worked on the game?5
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Comments
Like the gameplay and artstyle. Makes me think of Lethal Company and it's gameplay loop.
Thanks for the feedback!
Quite fun and challenging trying to learn the combinations for the highest score, but really fun, like the monster that collects items at the end of rounds in lethal company. The visuals are really nice, good job team!
Thank for feed back! We realy appreciate it!
I loved the audio and visuals. but for the gameplay i ended up just mixing everything and that would lead me to win maybe add in a cap on how many ingredients you can use at once.
Great job!
Thanks for feedback! I agree that we should add cap for ingredients. We had that idea but we spent little time to test gameflow(
Loved the visuals and audio, and the optional things you could play with, like the radio, but not clear on objective really...
The visuals are fantastic! I love the style of the game, although I was pretty confused on how to play.
Well done team!
I didn't think I'd make it to level 11 and win but once I understood how it works then it's all about avoiding what the customer dislikes. Gameplay aside, great 3D art.
I am not sure what the objective is but it looked and sounded nice!
The visual aesthetics of the game are nice, but I don’t understand how to play. I just press all the ingredients without the thumbs-down.
Thanks for playing. Yes, unfortunately game flow doesn't work(
Really unique aesthetics and concept. One of the most original entries i've played so far. Congrats!
Really interesting game! Audio and graphics are a 10!
What a cool little gem you've made! The look and audio is great, and the "world" feels lived in and has lots of charm. Such a treat to click around in the scene and realize the radio changes the music and the lightswitch toggles the light. The variety of all the cakes, both visually and thematically, is great. I mean, Acid-Garlic-Strawberry-Ketchup cake does sound intruging.
Great job guys!
Thank you, Okim! We really appreciate your feedback. I'm glad you like it! You are the first person to comment on the radio and the switch :)
REALLY IMPRESSIVE artwork and audio. The mood of the game is really defined and gets you to feel in danger, in a grotesque situation. The only problem is that it's a quite innovative game and the lack of a direct tutorial: I didn't know really well how did I have to think to mix the ingredients, or how to reach the desired score. (I understand that the multipliers at the right side of the HUD take that place, but I didn't understand them too well!
Anyways, my congratulations for the work!
Thank you for your feedback! Unfortunately, we started testing the mechanic too late and didn't have enough time to fix it. It turned out to be a game in which players have no choice. The idea was to combine ingredients.
I don't really know how the score is calculated, but it felt really good to get a LOT of points when just randomly throwing ingredients together. I'm kinda hungry ngl. Great job!
Thank for your feedback! Yes I agree that it's not clear how ingredients work. Idea was to select ingredients with the same characteristic. But it doesn't work as expected
Great art style and cohesive look! Good job!
Thank you!
I like the core idea and the visuals look great. In future, add a tutorial to explain how the ingredients mix and keep the counter showing the player how many points they are going to get before submitting the ingredients past level 1
Interestingly, that I made disabling help text after first level intentionally ((. It's my fault
Really interesting and the ambience is really involving, but I agree it's a bit hard to understand at first sight
Yes. Unfortunately it's my fault
Very polished graphics, good job, a small text note explaining the game would have been a great addition though
Thanks for the feedback! We will take this into account in the following works.
The graphics are absolutely awesome! But it was hard to understand the mechanics without a tutorial.
Thanks for your feedback! Idea was about combine ingredients with the same characteristics. But it doesn't work as expected
this art style is amazing, it amazes me that this was made in a week. Great job.
Thank you for your feedback! The visual style is down to our 3D artist - ezick14
absolute disgusting visuals (in a good way) and overall interesting gameplay
Thank you! Nice to hear it. Because gameplay is not polished part of this game