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Miner's Burden's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #517 | 3.284 | 3.284 |
| Innovation | #644 | 3.060 | 3.060 |
| Enjoyment | #695 | 3.279 | 3.279 |
| Overall | #782 | 3.115 | 3.115 |
| Audio | #790 | 2.956 | 2.956 |
| Visuals | #950 | 3.191 | 3.191 |
| Theme | #1021 | 2.918 | 2.918 |
Ranked from 183 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The goal is to earn money. To do so, the player must platform, then spend money on upgrades to earn even more. Within a short time, upgrades must be used wisely to make more than what was spent — otherwise, the player may finish with less. If they don’t invest, they risk missing out on greater profit. To earn more, they must take risks: every item collected slows them down, testing their platforming skills. The player has to risk it for money.
What code and assets did you not make from scratch during the jam (if any)?
The only asset we didn’t make from scratch is the font. Everything else was created by our team during the jam.
How many people worked on the game?4
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Comments
The SFX of the mining and ore collecting was nice! Getting heavy as you mine more stuff was a great idea
I liked that you have to mine the world to progress Good concept you could really do something with it :)
Cool!!!! I like the concept and vibe this game has, I enjoyed it :)
Good game! I really enjoy mining ores and other materials. If you could create a system that doesn't reject the ore when I'm just vibing mining and forget to press 'c', it would be great! > v<
Interesting game! But it seems that I don't need to discard any minerals at all. The weight of minerals will only slow down my movement speed, and I can completely use dashing instead of moving. Also, can there be a prompt when the backpack is full? I was forced to throw away a gold mine because my backpack was full.
In addition, I think the protagonist's actions can be more diverse.
Great game! i really rushed in the end and made it back with 1 second! really felt the risk. Grat job all around
good potential, id play it more if it was wasd controls and i didn't like the music at all (other people seemed to love it so i guess subjective)
but good potential to continue feel it can fit an interesting twist around like terraria feeling
btw this just constructive
also make the buttons change when you hover over them
loved the art, music, sfx, and overall play -- was a lot of fun!
Really liked the art and sounds! Upgrades are always cool :)
Loved the upgrade system! I would suggest WASD controls along with the arrow keys, but really swell game.
This was a really cool idea! Getting upgrades is pretty satisfying and trying to decide when to backtrack leads to a very interesting gameplay loop! I also loved getting the diamond!
Pretty fun, the platforming feels great. Making one level where you get as much money as possible was interesting.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=02h01m35s
Your stream was so fun, thanks for trying it out!
fun game, i enjoyed mining and getting lucky on the ores. i feel like some added risk would be to lose ores on hitting water or spikes, that way losing mobility would feel like a real danger instead of just feeling slower. but other than that, very fun game
Nice fun game, actually kept me hooked. I got all the upgrades on the second level pretty fast and couldn't find the exit, then I figured I had to keep destroying for it to show and by that time it was too late. Overall good game.
Love the traversal in this game. Feels so smooth. Awesome game, can be repetitive at times but I really enjoyed it.
cool game, i discovered since up and space both let you jump, theres a quarter second forgiveness, so you can do a super jump when pressing up and then space immediately after.
after beating the tutorial, i ran around the first/only level (not needing a double jump anymore) and couldn't find the exit/goal. i do think the keep/discard mechanic is a bit useless, and only leads to more confusion needing to press more keys.
cool idea, and seemed to match the riskiness theme much more than some of the other entries.
nice job.
it felt cool kept me playing for a while although the wall jump was hard to master and thus anyoing and involded mostly spamming random move and the jump button also i don't like the feel of lososing you rprogress after each level maybe make it so some perks persist but i see why you did it how you you did it and i woudl have done the same ( jus suggestion for a potential post jam update) also i think you have to make the hitbxes of the spikes more generous they felt veeery annyoing to get arround but the graphics look cool and the soundrtack is addictingly amazing, i also love the digging, and the mechanic with the bag is a great take on the theme, overall great submission
Fun game! The double jump seemed to not reset always, I think if you were standing on top of a wall jump block.
good game!
Fun game! The music is great!