Examples:
TMNT - Shredder's Revenge
Streets of Rage 4
Double Dragon
0) CSC 355 Students: Remember to submit your supplemental video on Canvas in addition to submitting your game here. The supplemental video will be due two days after the game jam deadline. Check the assignment specification for details on Canvas.
1) CSC 355 Students: Must use the Unity game development engine for this jam.
2) CSC 355 Students: Your submission must include your first and last name so that it can be matched to the student who submitted the work. There will be a field where you can type this when submitting your work.
3) You may not use paid-for assets (whether from the Unity store or otherwise). Only free assets are allowed, or preferably things made by the jammers themselves. This is just to maintain balance for those who need to jam on the cheap.
4) You may not simply modify an existing game / tutorial / microgame. It should not be a re-skin of an existing game with different art assets, for example. You may, however, use some smaller component from a tutorial such as the player controller script. Cite any such sources.
5) You must cite the sources of any external assets you use which are not automatically cited on Unity Play / things that come directly from Unity Learn lessons, etc. Thank your sources! All sources for external assets must be listed. Provide links to any online sources. This means assets such as code, art, music, etc. which you are using. You may link to Unity Tutorial lessons if you are using assets from any of those, or to the URL where you downloaded the source material, etc. If your source is a person (IE, a friend made music for your game), cite them by their preferred identifier such as their name, online handle, social media page, etc. There will be a field where you can type this when submitting your work, be prepared to do so when you submit! Have the sources ready to simply copy-paste so that you do not find yourself hunting for them at the last minute. Keep track of sources as you select them throughout the process so that this will be very easy.
6) Your game must be a single, self-contained game. Please do not upload several different games and have us choose, this will disqualify you and you will lose points.
7) The Monarchy is up for grabs! The top UM Flint student on my Discord will take the crown from the reigning champion, as it has been handed down now for 12 generations...
8) You must submit by the deadline. Have your files ready well in advance. Remember that it takes time to upload. You should definitely have uploaded and tested a build more than once long before the deadline. Do not wait to build until the deadline, you will wind up having a bug, or finding that it takes longer than expected, etc.
9) I will reserve the right to extend the deadline for all participants should there be an issue impacting all participants. I will be the arbiter on what would justify doing so, and it would only be for an emergency situation--please do not plan on it, as it is unlikely that there would be such a circumstance.
10) Your game must follow the Theme.
Voting will take place for two weeks after the end of the jam. Voting will be open to participants only for this jam, though anyone can play the games. Voting criteria for this jam are:
1) Gameplay: The game is fun to play and engaging.
2) Theme: The game creatively uses the Jam’s Theme.
3) Determination: You clearly challenged yourself both with your study leading up to this game and your execution in putting this effort on display.
4) Originality: Your game, while not necessarily defining a new genre, is still a fully original concept.
5) Environment Design: Quality of such things as art assets, level design, enemy design, placement and pacing of challenges. How well constructed are the paths of the game?
6) Personality / Story / Narrative: Quality of the characters, dialogue, plot, and other story elements of the game.
7) Game Feel: Does it "feel good" to perform actions in the game? Are controls responsive and satisfying? If there are sound effects, does this enhance the feel of the game?
8) Emotion / Mood: Whether due to sound effects, music, visual effects, dialogue, or otherwise, the game has an emotional impact