1st Prize:
Cartoon Coffee’s Ultimate Mega Pack
2nd Prize:
Cartoon Coffee’s VFX Essentials Pack
3rd Prize:
Cartoon Coffee’s VFX Essentials Pack
Community Favorite: $25
Most Growth: $25
1st Prize:
+ $100
2nd Prize:
Cartoon Coffee’s VFX Essentials Pack
3rd Prize:
Cartoon Coffee’s VFX Essentials Pack
Raffle: 4 $25 winners!
Random winners will be selected for a cash prize*
*Winners of the 1st, 2nd, or 3rd prize categories are ineligible for the raffle
PSS: Prizes will be paid out via Paypal, so you must be in a region that accepts that form of payment to be eligible to win a prize.
Learn more about them below!
The jam will have TWO different tracks, each with their own prize categories. A Casual track and a Gauntlet track. The Casual track will run for 8 (November 1 - 9) days with two optional critique sessions. These will happen during the regular stream time for Fox Hollow Games between 3 PM - 5 PM EST on the 3rd and 6th. If you want to receive a critique, but can't make it or don't want to be present for it, you can submit a request on the gamejam channel in the Fox Hollow Discord and I will get you a highlight of your relevant section.
The Gauntlet track will run for A LIMITED TIME ONLY for the first 48 hours of the jam (1st - 10 AM EST on the 3rd). The Gauntlet is for those who want to push their skills to the absolute limit and be counted among the few brave enough to shoot for their own standalone prize pool.
All games submitted and eligible for judgment will be played on stream with a full analysis breakdown and discussion to help all of us become better creators.
Design Principle: Signal-to-Noise Ratio
How much is useful to the player compared to not? What is signal, what is noise? Usually, we want as high of a ratio of signal-to-noise as possible. HOWEVER, games are an interactive medium about fun! Where's Waldo is an example of a LOW signal-to-noise ratio that makes a fun mechanic. While minimalist games are all about driving noise as close to 0 as they can. Play around with this, have fun with it, and strengthen or add this to your gamemaking toolbelt!
Theme: Chromatic
I want to see phantasmagorias of color! I want to see chromatic scales! Monochromatic, polychromatic, chromatic scales for music, anything goes here! Just make sure that you hit CHROMA hard!
NOTE: Usage of the VFX Mega Pack will be a judged category! Get creative with the 60 free assets provided by Cartoon Coffee to make something special.
Get creative about how to implement the theme! You can try to aim hard toward the technical definition, or do something entirely sideways!
We will be judging the prize winners on the theme AND the Design principle implementation!
Join our official Discord server!
Decide whether you'll enter the Casual or Gauntlet tracks.
Choose a team name and get ready to dive into the jam!
While we encourage creativity and innovation, we also expect participants to adhere to the following guidelines:
Violating any of these rules will disqualify you from judgment.
Entries will be evaluated on the following criteria:
PS: To be eligible for Most Growth, you MUST submit your game for at least one critique session so that we have a benchmark of progress to evaluate.
Hey Cartoon Coffee here,
If you’re making a 2d hand drawn game there’s no better place to be than the Cartoon Coffee Discord.
Here are some benefits: Request custom VFX for your games (Free) Download VFX other members have requested Free 2d Game Art Guides Ask questions to me directly about 2d art, animation, and VFX Share your work and get feedback from other passionate 2d game developers.
If your goal is to make stylish 2d games with tons of game feel and juice, click this link: https://discord.gg/JmtcsmK6Yu
Let’s make great games together.
-Cartoon Coffee
We are two friends who decided to start an indie studio to make the things we want to make. We don't have any full games yet, but are diligently working to create things we hope people will enjoy.
Our plan is to always remain an independant studio so that we can make games, and other content to a standard we can stand by. Our studio may be young, but we plan on taking huge strides as we grow.
We look forward to growing with every one of our gamers!
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