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Last ouroboros's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #946 | 3.327 | 3.327 |
| Creativity | #2246 | 3.673 | 3.673 |
| Artwork | #2697 | 3.367 | 3.367 |
| Enjoyment | #2783 | 3.184 | 3.184 |
| Audio | #4690 | 2.592 | 2.592 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main part is that the dragon you play with moves in a never-ending loop. Each time you complete a loop, you gain a specific ability that you can change during gameplay. This theme has also been incorporated into several other aspects, such as the story, enemies, etc.
(Optional) Please credit all assets you've used
Everything in the game is made by me, only the sounds are taken from Pixabay and modified
(Optional) What would you like to be called if GMTK features your game?
call me Aziz
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Comments
It’s a very beautiful and impressive game, congratulations!
A nice turn based game! I encountered a bug where I selected the option to change loop card and reselected my current loop card, and the game got stuck. A nice game overall with some good art and mechanics!
Lovely artwork and really cool integration of the theme into the gameplay mechanics.
Very good concept, another Ouroboros game, but very well executed overall, the difficulty is good, the atmosphere is also nothing to complain about :)
Not if you have time come see my game Loopoboros too :p
https://itch.io/jam/gmtk-2025/rate/3767244
Super cool game! The atmosphere is great and I love the art.
Really enjoyed this one! It's an awesome twist on a roguelike deckbuilder, and really feels like there's a lot of design space here. I unfortunately hit a bug where certain cards would become unplayable, and when I hit the boss, I wasn't able to play any of my cards. I also think enemy attacks should happen before you move, as it would help in prepping for blocking incoming attacks. Really cool art too!
great story and idea for the theme! love the look of the dragon too!
If you dont mind, please consider rating my game as well :)
The story was really good and immersive, I liked it. The game felt a little bit too easy, except for the boss. Also, a little bug I find is that, if you grab one card just after using another one, you can use it, even if you have not enough energy, lowering you down to negative energy.
i love the the mechanics and the story but i got stuck after the first level(?) would like to play the full version after the bugfixes
Nice take on looping the snake over the board! I just think that your body could be a little more fragile, or enemies' attacks were stronger, to increase the strategy aspect. Anyway, congrats on the game!
Loved the narration and the story behind the game. Great work
Nice one and tricky puzzles
This is a fun simple game! Although there seem to be a couple of bugs. It often wouldn't let me interact with the brutal bite card which got to a point where I wouldn't be able to do anything due to my whole hand being brutal bite
I played until I get to defeat the terrible spooder. I had to go full aggro + stop her for the turn to be able to defeat her (I needed to replay a few times until I got this magical combination). I think it's a very interesting mechanic. But I would have like more meaningful cards (poison from the player, drain life attack, next attack deals more damage, discard to draw, make enemy attack itself, etc.). Most of the cards where just trade 1 cost for 1 damage.
I was planning to add those cards but didn't have time. Anyway, I'll make a full version of the game with more content and polish.
This is really cool, but its a shame I got the bug that seems relatively common where I get stuck after the first card pick. Well done on the presentation though! I enjoyed what I was able to play
I got stuck too. :(
Hey nice art! What do you use to make your assets?
aseprite and using godot shaders For effects and make the look better
Interesting art style, and gimmick. I like it a lot!
too bad I can't play your game as I am not on windows :/ but the art looks nice and the concept is interesting!
Really creative idea! Felt rewarding to plan out a few turns ahead. Also the level design felt nicely balanced and I liked the roguelike mechanics
Overall nice job! And thank for checking out Wacky Wharf!
Using the Ouroborous Loop as a moving mechanic on the Tiles is really cool. Feels like it's a special Boss from Inscryption, with both the visual style and the tile battefield. Nice Work!