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A jam submission

Theif (A title in Progress)View game page

You controll the Loop with your movement
Submitted by Fruit-Punch — 4 hours, 17 minutes before the deadline
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Theif (A title in Progress)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#25063.1003.100
Artwork#27573.3503.350
Enjoyment#34603.0003.000
Creativity#42333.2003.200
Narrative#76431.6001.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The levels are built in a loop, the player can't loop back on themselves too quickly, and envormental hazards only loop when the player is moving.

(Optional) Please credit all assets you've used
Music Pack v1: Lemon- Made by me (Fruit-Punch)

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Comments

Submitted(+1)

Really charming with a nice background soundtrack. I wasn’t always sure how to solve some of the levels, but overall it was a fun experience!

Submitted(+1)

Very nicely designed!  Love the music and sound and especially playing out of the level selector.  I'm not sure I always understood what was limiting me from making to the exit but had fun regardless.  Nicely done!

Developer (1 edit)

Thanks for the feedback, I had a lot of fun design the sfx on this one. As for your mystery mechanic I believe you are describing the infamous "light button" a real last second add that broke a lot of stuff.  The blue buttons are light and they have to be slimed in-order for the level to be completed. (they are also needlessly confusing and break the 5 level, if I had a time machine I would loop back in time an slap dev me for adding them)

Submitted(+1)

Hahaha, there’s always a ‘light button’ in a game jam, been there—makes sense though and a very clever mechanic!

Submitted(+1)

I kinda wish your slime lasted forever, it'd probably have made puzzle design harder but maybe in future. Fun though

Developer (1 edit)

I agree, slime originally lasted until death , but then wise old me had to go and add "light buttons" which just confused people and made the fifth level near unbeatable.

Submitted (1 edit) (+1)

Wasn't easy to understand, but after I did it become really interesting, liked sound and graphics to. But ctrl Z implementation would be a great addition. Play and rate my game to if u want :)

Developer

Thanks for the feed back.

Submitted(+1)

Well done on completing a game for the jam! The graphics for the game are really good and the gameplay style is nice I just found it a little hard to get the patterns down while playing like for example the level where you go round the circle with spikes I found it quite hard (but that could just be me)


Good job!!!

Submitted(+1)

Cool game! Thanks for not letting me fall off <3

Developer

No problem. I thought about letting the player die by falling into the void, but it seemed excessively brutal and frustratin. (yet I still left in those game breakingly devious blue buttons for some unfathomable reason)

Submitted(+1)

Neat little game. Very good consistent art style. Controls are a little bit clunky, trying to turn without moving and such. 

Developer

thanks for the feed back and also sorry about that, thinking back on it I would make squashing a toggle rather than a press and hold. (I would also make slime last until death as I already had spike traps and purple blocks and remove the blasted blue button of doom)

Submitted(+1)

Very nice puzzle game but I was slightly confused about the button colours and what you need to do to get the level door to open. I would appreciate instructions.

Submitted (2 edits) (+1)

Fun puzzle game with good level designs! I also liked the funny soundeffects.

Some mechanic were pretty hard to grasp for me tough - it didn’t get how to control the length on my jump (sometimes it was 2 and sometimes it was 3 tiles) and I also didn’t understand why I sometimes wouldn’t slime all tiles when jumping

Developer (9 edits) (+1)

Thanks for the feedback, and I am glad you were still able to have fun in-spite of the buggy mess that was submitted this year. I had a lot of fun designing the SFX as I decided to go with onomatopoeia because nothing beats it's time efficiency to quality  in my opinion.

as for your confusion on the jump, I probably should have added in some type of UI element to tell the player where they would land. As for how it works, the jump ability will normal move the player a full 2 spaces, but if the player is too close to a wall then it will only move them the 1 space instead. This was done because when testing I found that pressing space and not moving (due to being too close to a wall) was very unsatisfying and frustrating . The jump as only slimes the first and last tile landed on. Also doors and  purple tiles can't be slimed and spike traps remove slime when activated.

Again thanks for giving my little buggy puzzle game a shot, and also there is a thing or two I could learn from your submission as well, mainly the implementation of a proper tutorial. Especially when the game in question has unorthodox or blatantly inconsistent controls and asymmetric game play systems. 

Submitted(+1)

Compact little puzzle platformer, the levels were quite elegant!